Is there a subliminal message here Waseemyou could set an objective win to unite low and tofu
Moderator: Cartographers
Is there a subliminal message here Waseemyou could set an objective win to unite low and tofu

Whaaat? Feudal is one of the most popular maps on CC...i am not a fan of feudal and most people are not.

yea, what other map has an effin SEQUEL? maybe we'll get a Prequel feudal as well...natty_dread wrote:Whaaat? Feudal is one of the most popular maps on CC...i am not a fan of feudal and most people are not.

Well, World 2.1 is kind of a sequel to classic...Snowgun wrote: yea, what other map has an effin SEQUEL?

well yes, let me clarify... conquest maps demand symmetry whereas non-conquest maps do not. That was what I was trying to mean.Tisha wrote:every map needs balance waseemalim..


grifftron wrote:Well Blitz and I have done too much work on this map to say we are "Just trying to get a clan map out there" I dont think it is possible to "just get a map out there" the way the foundry is now, ever since starting this project it has been lots and lots of work and lots of lots of changes which we are ok with but We have a lot of people backing the game play on this map as we have it now and we will stick with that, minor changes are ok as we go along but changing the whole gameplay and map will not be happening.
New map update
800x800 We do appreciate all comments weather bad or good but we are sticking with this idea for now as we feel we have a good backing with the game play as it is now. Please keep comments coming.
EDIT: and we have already went over what other maps this map looks like, can we focus on game play please.
EDIT EDIT: Tisha has agreed to help me with mountains btw![]()
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(after gameplay is set of course...)
-griff


Thanks Blitz and thanks natty. I got the idea for the land texture from a forum by Rjbeals on using grunge for layers. I like it a lot, i do know that the outside edges are bad right now, i was thinking of putting a few things in the area surrounding the land it self, maybe something to do with clan names or pics, or possibly just more landscape. I will mess around with it more and see what i can come up with. What did you guys think about the neutrals for the game play on the first post on page 20?natty_dread wrote:I like the land area texture.
Still, you could try some beveling or shading on the outer edges of the land. Currently it looks a bit flat.

grifftron wrote:speaking of game play here is the neutrals according to Blitz last post on this topic...
all input is welcome on neutrals. I put the 888's in there just to clarify to drop points.
-griff

Mr_Adams wrote:not dogging on the map, I see a lot of clan wars starting on the release date, but why do we always see these maps with just enough for 8? wouldn't it be at least slightly advantageous to have, say, 10 starting positions? that way there isn't a guarantee in an 8 man game that the castles are all full. as is, in an 8 man on, say, feudal Epic, you run for a castle, you KNOW somebody is there. so, why are we putting out another map with the same predicament? would be a nice distinguishing factor from feudal. as is, I would equate the center piece to a feudal village... just some food for thought. Don't actually expect change on this.

grifftron wrote:
Now for an update of all neutrals and boundaries placed on the map with Blitz new idea of splitting the 6 NM lands in the middle to be 12. Check it out![]()
hiddendragon wrote:

drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.

Blitzaholic wrote:jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
yes, they should, griff will have to tweak that.
jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
O&H is a castle, like a village in feudal, it is not a starting point.
Yes, LOW should have a portal on LOW 7, not 8, and dragoons portal should be on 6, not 7 and that should bring more balance.
good points jefjef, you see anything else? or have questions?
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
sheeps portal should be on 2, not 9, dragoons portal 7, not 6, and Low's portal 7, not 8.jefjef wrote:Blitzaholic wrote:jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
yes, they should, griff will have to tweak that.
jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
O&H is a castle, like a village in feudal, it is not a starting point.
Yes, LOW should have a portal on LOW 7, not 8, and dragoons portal should be on 7, not 6 and that should bring more balance.
good points jefjef, you see anything else? or have questions?
Well Sheeps and Dragoons have same issue.

Just let me input that i purposely put those how they are just because of what people were complaining about on how things do not have to be all even, they were saying it would make the game play boring if all drops had the same game play. If we want to make it fair that is fine with me, that was the main idea in the first place, just hope it has the majority vote behind that kind of game play. Blitz can you please PM me with all changes to portals and all that? ThxBlitzaholic wrote:sheeps portal should be on 2, not 9, dragoons portal 7, not 6, and Low's portal 7, not 8.jefjef wrote:Blitzaholic wrote:jefjef wrote:The way no mans land is drawn it would pretty well exclude one of the portals from use. Wouldn't it be better to have the same balance from all portals to Pinnacle?
yes, they should, griff will have to tweak that.
jefjef wrote:O&H and Land of Low and Dragoons also have a bit more distance to a portal than the others. Especially O&H.
O&H is a castle, like a village in feudal, it is not a starting point.
Yes, LOW should have a portal on LOW 7, not 8, and dragoons portal should be on 7, not 6 and that should bring more balance.
good points jefjef, you see anything else? or have questions?
Well Sheeps and Dragoons have same issue.
sound about right?
