Moderator: Cartographers
RedBaron0 wrote:That can get dropped off I guess.
Version 14.0
Large:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/bigjapan-version140.jpg[/bigimg]
Small:
[bigimg]http://i213.photobucket.com/albums/cc121/RedBaron0/japan-version140.jpg[/bigimg]
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
Have you ever played the Board-game Samurai, its a pretty good gameRedBaron0 wrote:Small only - 601x600
I'll consider the class system in conjunction with the map if there is enough support. The class system includes 4 tiers, Samurai, Farmers, Artisans, and Merchants. It might be possible to assign some territories as one of these classes. Discuss it, but for now I'll continue to work on the basic map. I am unsure about the idea personally, I don't want to over complicate this.
... Further updates I'd like to connect via the sea more territories. Perhaps the small island territories on the east coast(Tsushima-Oki-Sado-Rishirito) connected to each other and a few connections along the west coast via natural points sticking out. (Sapporo-Iwate-Izu-Wakayama-Miyazaki?)

Well done, and welcome to the ForgeMrBenn wrote:Part of me thinks that the map has got to the stage where it's beginning to stagnate; I'm in two minds about it - on the one hand, the map works, is legible and clear - on the other hand, I'm still not sure it captures the essence of Japan...MrBenn wrote:I think the map looks easier on the eye with your latest update, but it still feels like it's not quite got that je nais cest quoi.
I'm not fully convinced by the shadow effect on the land - I think I'd rather see a subtle dark outer glow around the whole thing... Either that, or you need to add a shadow onto your ocean paths too.





drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
That shouldn't be too hard on the big map, the small map will be difficult, I'll see what I can do though.jefjef wrote:I think Tokyo name should be raised and the armies up on to the land a bit or the armies above the name.


Actually I was thinking that if you move the name left a bit you could bring the number down beside the name. As it is now the numbers seem separate and floating away from the name.Industrial Helix wrote:To add to your list of nudges... Aomori could afford to go up a pixel.
Use this checker: http://www.conquerclub.com/mapmaker/RedBaron0 wrote:Link to large image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
Link to small image: http://i213.photobucket.com/albums/cc12 ... nfinal.png
XML: http://www.fileden.com/files/2009/9/16/ ... nfinal.xml
Submitted XML for tests to Forza_AZ, should be just a formality, when checked on Jota's Mapmaker Tool I got no errors.





