Moderator: Cartographers
It wouldn't, it's impossible to code with the current XML.Sir. Ricco wrote:I don't think the always foggy would work, but other then that sounds like solid idea.



natty_dread wrote:Sure, why not.


well it was just a picture i found in searching thru google.. but it wouldn't make for a bad layout, still would have to work on some cool gameplay, a thing i am not very good at...L M S wrote:The black and white look is cool and the maze type look you have there fits the theme well.

Here is my new draft: 45 regions, plus 4 treasure chests and 6 regions of killer neutralsgrifftron wrote:It was an OK sketch idea i think, but what i was thinking would be of just the water area of the B Triangle.. none of the surrounding countries... just water with ships, sea monsters, maybe tiny islands, storms and what not... just an idea


By spawning neutrals, I meant killer neutrals.Riskismy wrote:As for the gamplay, you can't 'spawn' neutrals. They remain at the number they start at.
Take that away, and it's pretty bland, to be blunt (!).
I mentioned killer neutralsRiskismy wrote:I think I would prefer the more abstract implementation, and someone mentioned killer neutrals?
Then I'll go with a more abstract idea. How about making continents as follows:grifftron wrote:It was an OK sketch idea i think, but what i was thinking would be of just the water area of the B Triangle.. none of the surrounding countries... just water with ships, sea monsters, maybe tiny islands, storms and what not... just an idea
THANKS! I may go get gimp later, but from what I've read here, it seams that a lot of features in GIMP have analogous features in MS paint, or analogous capabilities.tkr4lf wrote:GIMP or Photoshop are normally used. I have no experience with Photoshop, and only minor experience with GIMP. All I can say is, it's freaking complicated.
I'm sorry, but that sentence you just typed is so wrong that my monitor just exploded. You owe me $200.random num2 wrote:THANKS! I may go get gimp later, but from what I've read here, it seams that a lot of features in GIMP have analogous features in MS paint, or analogous capabilities.

I had always thought that things like Photoshop and GIMP automatically recognized difference in color, but they don't. Just like in ms paint, you need to trace something first to move it around. Yeah, it's easier in advanced programs, but I'm used to Paint, and enjoy it's simplicity.natty_dread wrote:I'm sorry, but that sentence you just typed is so wrong that my monitor just exploded. You owe me $200.random num2 wrote:THANKS! I may go get gimp later, but from what I've read here, it seams that a lot of features in GIMP have analogous features in MS paint, or analogous capabilities.
Seriously though, ms paint doesn't come even close to gimp. It's like comparing a tricycle with training wheels to a Formula-1 race car. Sure, they both go forward, but... I'll let your imagination complete the analogy.
Sigh... You now owe me $400. Damnit!!random num2 wrote:I had always thought that things like Photoshop and GIMP automatically recognized difference in color, but they don't. Just like in ms paint, you need to trace something first to move it around. Yeah, it's easier in advanced programs, but I'm used to Paint, and enjoy it's simplicity.
I didn't read enough to have a real opinion though.


Thanks grifftron. Back to the portion of my original proposition that wasn't a side note.grifftron wrote:natty is right here, but lets go back to the Bermuda Tri. map... discussions on how good MSpaint is, isthat way... under my ***
random num2 wrote:By spawning neutrals, I meant killer neutrals.Riskismy wrote:As for the gamplay, you can't 'spawn' neutrals. They remain at the number they start at.
Take that away, and it's pretty bland, to be blunt (!).
I mentioned killer neutralsRiskismy wrote:I think I would prefer the more abstract implementation, and someone mentioned killer neutrals?If you read on, you will read that I completely scrapped the first idea in favor of another comment I read before yours, though it was posted after yours.
Then I'll go with a more abstract idea. How about making continents as follows:grifftron wrote:It was an OK sketch idea i think, but what i was thinking would be of just the water area of the B Triangle.. none of the surrounding countries... just water with ships, sea monsters, maybe tiny islands, storms and what not... just an idea
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.
Yeah, ok. But it's rather vague, not much to comment on.random num2 wrote: Then I'll go with a more abstract idea. How about making continents as follows:
Area of sea monsters, 1 killer neutral territory (killer sea monster, DUH!)
Area of sunken planes, 1 killer neutral territory of zombies
Area of sunken ships, 1 killer neutral territory of zombies
Area of lost islands, 1 killer neutral territory of cannibals.