Moderator: Cartographers
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
Well, it depends upon which proposal you're reading, and the mapmaker (who has been quiet lately) has so far kept the options open. I'm personally not a fan of the "decay" regions for zombies idea (where you would lose 1 troop per round). The decay effect only takes you down to 1 troop, I don't believe it turns it neutral.CreepersWiener wrote:Give me some guns and MazelTovCocktails...and you got yourself a game!
So, my understanding it this, that after a full round of play has ended, the "zombie's" will attack if you are trapped in a particular zone? Do "zombies" regenerate? I say that if your troops are trapped in a zombie zone, and you can't get them out of there, that you will lose 1 troop automatically. If you end up with only 1 troop left to lose, he becomes a neutral zombie just like a bombardment.
I'm fairly certain that random values for map effects aren't allowed by the XML code. Also, to date the neutrals don't build up either.CreepersWiener wrote: Also, could it be that zombies would regenerate zombies every round? Of course there should be a random limit to each zombie held territory. You could say that zombies regenerate more zombies at a rate of 1 up to a randomly determined limit of 3 to 10 zombies whenever a zombie territory is defeated and then taken over again by zombies.
Does that make sense?
I agree, I like the ideas too. I might contact the mapmaker if he stays quiet too much longer and see if we can't rescue the project.CreepersWiener wrote: The concept is really, really good; but the map needs work. I wish I had experience in making maps...it would be fun!
Actually, no... and yes. It hasn't been proposed as a spoils option, but it has been proposed as a game option. And more to the point, the proposal was debated, voted upon and finalized some time ago. It's currently under the "To Do" list of CC updates.CreepersWiener wrote: I am thinking that this idea might work as a spoils option as well...has anyone thought of that?
This was kind of the look I was going for, not the gameplay though...alex951 wrote:you could try something like Operation Drug War or Prohibition Chicago
Thanks to replying.MarshalNey wrote:Well, it depends upon which proposal you're reading, and the mapmaker (who has been quiet lately) has so far kept the options open. I'm personally not a fan of the "decay" regions for zombies idea (where you would lose 1 troop per round). The decay effect only takes you down to 1 troop, I don't believe it turns it neutral.CreepersWiener wrote:Give me some guns and MazelTovCocktails...and you got yourself a game!
So, my understanding it this, that after a full round of play has ended, the "zombie's" will attack if you are trapped in a particular zone? Do "zombies" regenerate? I say that if your troops are trapped in a zombie zone, and you can't get them out of there, that you will lose 1 troop automatically. If you end up with only 1 troop left to lose, he becomes a neutral zombie just like a bombardment.
My original post proposed making the zombie regions "killer neutrals". This means that after holding a territory for 1 round, it automatically kills all the troops on there and replaced them with a set number of neutrals. I was proposing an unusually low value killer neutral (only 1 troop), but having them spread all over the place.
I'm fairly certain that random values for map effects aren't allowed by the XML code. Also, to date the neutrals don't build up either.CreepersWiener wrote: Also, could it be that zombies would regenerate zombies every round? Of course there should be a random limit to each zombie held territory. You could say that zombies regenerate more zombies at a rate of 1 up to a randomly determined limit of 3 to 10 zombies whenever a zombie territory is defeated and then taken over again by zombies.
Does that make sense?
I agree, I like the ideas too. I might contact the mapmaker if he stays quiet too much longer and see if we can't rescue the project.CreepersWiener wrote: The concept is really, really good; but the map needs work. I wish I had experience in making maps...it would be fun!
Actually, no... and yes. It hasn't been proposed as a spoils option, but it has been proposed as a game option. And more to the point, the proposal was debated, voted upon and finalized some time ago. It's currently under the "To Do" list of CC updates.CreepersWiener wrote: I am thinking that this idea might work as a spoils option as well...has anyone thought of that?
Before you get too excited, however, you should know that poor LackAttack has a lot on the To Do list. It might be some time before it gets implemented, although I'm sure a Zombies map would be a strong lobby to get it bumped to the top
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
Zombie maps have been suggested throughout the ages of CC; If you can condense some of the thinking that went into MarshalNey's long-winded post then you might be onto something; as it stands, your design brief is currently lacking the killer edge that gives a clear indication of how you intend things to pan out. There's definitely potential here, and the idea of killer neutrals/gauntlets could be an exciting twist to things; In my head I'm imagining more of a Cleudo/Clue board with squares between buildings that you'd have to dash between - a grid-based system may be more appropriate than the free-or all of the Supermax yard; it would also make hideouts/shelter points more appropriate.Top Dog wrote:Map Name: Zombies
Link: http://www.conquerclub.com/forum/viewto ... 3&t=107874
Mapmakers: Top Dog (as of now)
Map Size: 38+
Design Style: I've always liked the idea of a virus spreading through the world, causing mutations to spread as the amount of uninfected become few, getting hunted down till the very last human remains. Therefore, I made this map representing some of the places people might go to take shelter from the invasion...
Uniqueness: If zombie neutrals comes into effect I'll definitely consider putting those into my game play to represent zombies... Otherwise I plan on having certain areas lose x per turn (like in oasis). I also plan on putting a "key item" in each of the 6 buildings, each with it's own special attack... AKA a sniper represents that territory X can bombard a certain territory or one way attacks a certain territory...
Experience: This is my first "map" for CC. I've taken several HS courses on computer design and am planning on more in depth classes in the future.

