Premier2k wrote:XML is here: http://www.fileden.com/files/2009/1/10/ ... lantis.xml
Large: http://img37.imageshack.us/img37/4313/l ... tisv50.png
Small: http://img707.imageshack.us/img707/1031 ... tisv50.png
Moderator: Cartographers
Premier2k wrote:XML is here: http://www.fileden.com/files/2009/1/10/ ... lantis.xml
Large: http://img37.imageshack.us/img37/4313/l ... tisv50.png
Small: http://img707.imageshack.us/img707/1031 ... tisv50.png



My sentiments exactly! Watching this process has taught me a lot that I can use if I ever get a map idea out of my head and onto paper. Or should I say onto a hard drive?samuelc812 wrote:Congratulations guys, can't wait to play it
~Sam

Cheers NukeNukesRus wrote:In my opinion, you should have stuck with the water texture of version 10.0
I do agree that the earlier versions looked a little to faded, besides that, I love this map. I hope it appears as a Beta map soon, because I really want to try it.
I did look at temples for a bit but it looked rubbish, they didn't even make it to a postable versionNukesRus wrote:I
I do not think it would make much of a difference, but how about adding small little temple pictures in the Temple Territories? Not many people would notice them (depending on their sizes) but I think it would be pretty neat.
Great map!

Do you use worms or minnows to bait your breath?


Well, there was quite a lot of work done on the legend, but this is what Beta is for. Swapping the boat and port statments would likely fix this.Gilligan wrote:I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?
So too would aligning the symbols to the right of the text...ender516 wrote:Well, there was quite a lot of work done on the legend, but this is what Beta is for. Swapping the boat and port statments would likely fix this.Gilligan wrote:I really thought Euclid was a port... Can we perhaps move that sentence elsewhere to avoid confusion?
