Gillipig wrote:Hopscotcher wrote:
OK........... Here is what you are missing...........
2 per thug, but -1 for alarms, so to move around the board you are looking at +1s really, plus you are trying to hose your opponents by taking their thugs, but leaving them with only alarms.
Nope I didn't miss that, creating 1 or 2 more ways to earn bonuses would deal with that problem!
I don't see this as a problem at all. Consider Arms Race. Very simple bonus program, but very intricate game play. Much like this. USApocolypse has a similar idea as well.
Hopscotcher wrote:There is a lot of gameplay in this map and i really like the lack of territorial bonusses. It's something really really different and I applaud it.
Gillipig wrote:Adding territitorial bonuses would only give players more options when they build up their strategy! (unless you make the bonuses too big)
Adding territorial bonusses completely destroys the idea of this map. It's not about WHAT you own, its about WHO you own.
Hopscotcher wrote:Sure, everyone will want certain areas, but it's going to be hard as heck to get them.
Gillipig wrote:That's exactly my point! Holding the get away car (and to get there you will need to grab the thugs around it as well) will be hard enough alone, to also hold 5 areas which decreases every round and are scattered across the map makes it a feat almost impsossible to pull off!
Kinda like pretty much any other Win conditions?????????????
I.e. Third Crusade, Das Shloss, Feudal, Europe 1914, etc. etc. etc.
I thought we were just waiting on a Stamp? Not even my map, but true, yes?