Moderator: Cartographers


it is coming together.natty_dread wrote:Gameplay is starting to look real nice to me.
iceland is still a bit too powerful because of its corner position, especially in multiplayer. a +1 bonus fits better than a +2 because of the autodeploy - there are only 2 borders to defend and both of these have a buffer region can be passed back-and-forth for spoils, since there's no point in defending svalbard unless u also have north norway. austurland is better connecting to troms and not to svalbard (which can certainly keep its special bonus even if it's a dead-end - there's no contradiction here) because finnish lapland can then hit iceland in 2 steps, and vice versa, so that it's harder to sit safely in the corner.natty_dread wrote:So Iceland is easy to grab in the beginning, but taking a bigger piece of land like Finland or Norway pays off better in the long run. Like it should be, IMO.
agreed. the trøndelag route is better for holding south norway.natty_dread wrote:This would add another border to South Norway. I want to avoid that, because making Norway any harder to hold would make it a useless wasteland.iancanton wrote:from føroyar, perhaps change the connection to be with hordaland, which is the location of bergen, norway's second city, instead of with trøndelag.
there are roads, but it's not the same as in the south, where there are major highways in all directions to connect big cities. some roads remain impassable for months during the winter. i again suggest a big impassable forest between finnmark and finnish lapland and, if u don't want to close off finnmark completely, then let kasivarsi attack both finnmark and troms. this will ensure that iceland is not the only easy bonus.natty_dread wrote:Why is it supposed to be difficult? There are roads, you know. This is a map of the modern time nordic countries after all...iancanton wrote:isn't there a huge forest, the taiga, in northern lapland? i suggest that we put a whole lot of trees between finnmark and finnish lapland (covering a large area, not just a single line of trees), so that the only way from finland to norway is from kasivarsi to troms - travel up there is supposed to be difficult!
iceland is still a bit too powerful because of its corner position, especially in multiplayer. a +1 bonus fits better than a +2 because of the autodeploy - there are only 2 borders to defend and both of these have a buffer region can be passed back-and-forth for spoils, since there's no point in defending svalbard unless u also have north norway. austurland is better connecting to troms and not to svalbard (which can certainly keep its special bonus even if it's a dead-end - there's no contradiction here) because finnish lapland can then hit iceland in 2 steps, and vice versa, so that it's harder to sit safely in the corner. [/quote]natty_dread wrote:So Iceland is easy to grab in the beginning, but taking a bigger piece of land like Finland or Norway pays off better in the long run. Like it should be, IMO.
there are roads, but it's not the same as in the south, where there are major highways in all directions to connect big cities. some roads remain impassable for months during the winter. i again suggest a big impassable forest between finnmark and finnish lapland and, if u don't want to close off finnmark completely, then let kasivarsi attack both finnmark and troms. this will ensure that iceland is not the only easy bonus.natty_dread wrote:Why is it supposed to be difficult? There are roads, you know. This is a map of the modern time nordic countries after all...iancanton wrote:isn't there a huge forest, the taiga, in northern lapland? i suggest that we put a whole lot of trees between finnmark and finnish lapland (covering a large area, not just a single line of trees), so that the only way from finland to norway is from kasivarsi to troms - travel up there is supposed to be difficult!




Not to bug you or anything but I don't like the added mountain chain, I took a road through there to get to Lofoten which by the way was stunningly beautiful. The area is not an impassable! (However we did have to sleep in the car because there were no motels there whatsoever.natty_dread wrote:OK, the poll results seem pretty clear-cut by now. 75% likes Svalbard so Svalbard stays.
As for the Svalbard/Iceland issue, I made another happy compromise that should satisfy all parties. I connected Austurland to Troms, but left the Svalbard connections intact. This way the strategy wrt. Svalbard & Norway is preserved, but Iceland is more balanced, as now whoever holds North Norway will have good incentive to take Austurland, and Austurland now has to defend against two attackers, and Iceland can be easily assaulted from Finland as well.
In fact, with this tweak, I feel the gameplay is as good as it's going to get. If there are any flaws, they can be found and fixed in the beta period, so can I has GP stamp now?
verzion 38:
Lots of areas that are impassables in maps are not actually so in real life. However, there really is a mountain in that area, and that's good enough for me. When impassables are required for gameplay reasons, we use whatever we can: mountains, rivers, forests... no matter if there actually are passes, bridges or roads through themGillipig wrote: Not to bug you or anything but I don't like the added mountain chain, I took a road through there to get to Lofoten which by the way was stunningly beautiful. The area is not an impassable! (However we did have to sleep in the car because there were no motels there whatsoever.) Anyhow I like the map and would like to play it as soon as possible
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Given the fairly recent changes, I think what I'll do is give a couple of days for people to point out any major gameplay flaws we may have missed, and if there's nothing disastrous that needs fixing, I'll stamp it then.natty_dread wrote: In fact, with this tweak, I feel the gameplay is as good as it's going to get. If there are any flaws, they can be found and fixed in the beta period, so can I has GP stamp now?
Evil DIMwit wrote:Poll results are in:
Keep Svalbard.......12 (75%)
Remove Svalbard... 4 (25%)
Given the fairly recent changes, I think what I'll do is give a couple of days for people to point out any game-breaking flaws we may have missed, and if there's nothing disastrous that needs fixing, I'll stamp it then.natty_dread wrote: In fact, with this tweak, I feel the gameplay is as good as it's going to get. If there are any flaws, they can be found and fixed in the beta period, so can I has GP stamp now?
Ok, that sounds fair enough. Thanks.Evil DIMwit wrote:Given the fairly recent changes, I think what I'll do is give a couple of days for people to point out any game-breaking flaws we may have missed, and if there's nothing disastrous that needs fixing, I'll stamp it then.

Well thanks!Coleman wrote:I'm glad I have nothing constructive to say because it would push your map back another 3-5 days. Just wanted to pop in to say I love this and I wish more people were making maps of this kind. Not all new maps have to be brain teasers.

iancanton wrote:still a bit uneasy on the fact that there are 3 adjacent northern bonuses that are the smallest in terms of number of regions, which can be addressed by either reducing iceland to +1 (total +2 - instead of +3 - for a 2-border region including autodeploy) or by reducing all capitals to 2 neutrals; 6 start positions will also have a more controlled effect than 9 (6 excluding copenhagen, which can be attacked by 3 regions - experience from castle lands shows that neutrals can be a big deterrent).
Hmm. Well, I think Iceland is quite balanced as it is now. I wouldn't want to disrupt that balance.Evil DIMwit wrote:Ian has communicated some conern to me:
iancanton wrote:still a bit uneasy on the fact that there are 3 adjacent northern bonuses that are the smallest in terms of number of regions, which can be addressed by either reducing iceland to +1 (total +2 - instead of +3 - for a 2-border region including autodeploy) or by reducing all capitals to 2 neutrals; 6 start positions will also have a more controlled effect than 9 (6 excluding copenhagen, which can be attacked by 3 regions - experience from castle lands shows that neutrals can be a big deterrent).
All seem balanced to me. Also, if you run Iceland through the bonus calculator it gives the value 3.33.Bonus Combinations wrote: Bonus combo / territory count/ border count / total bonus value, incl. autodeploy
N. Norway & Finnish Lapland / 8 / 3 / 6
Denmark & Gothland / 13 / 3 / 6
Denmark, Faroe & Iceland / 14 / 3 / 7
Iceland, Svalbard & N.Norway / 11 / 4 / 7
Denmark, Faroe & Gothland / 14 / 3 / 7
Finnish Lapland, N.Norway & Svalbard / 9 / 4 / 7
Gothland & Sweden Proper / 11 / 6 / 8
Sweden proper & Norrland / 12 / 6 / 9
All Norway / 14 / 5 / 10
All Finland / 15 / 4 / 10
Finnish Lapland, Norrland & North Norway / 15 / 5 / 10
^ the same + Svalbard / 16 / 6 / 11
All Norway & Svalbard / 15 / 6 / 12
All Sweden / 18 / 7 / 14
All Norway, Svalbard & Iceland / 21 / 6 / 15

I agree with 3, since it seems to work perfectly well in Europe 1914.natty_dread wrote: Capitals reduced to 2:s... I'm a bit unsure on that. If they're too easy to take, won't it be possible that one player can get lucky and grab several in the early game which gives him the advantage? There was even talk of increasing them to 4:s, but as said it could render them useless, especially in escalating games. 3 seems a good value to me, but I'm not opposed to changing them to 2:s if you think it will be better for the gameplay.





May I suggest a change in colour for each country? Turn Sweden yellow, Denmark red, Norway more strongly blue and Finland white. These are colours that the countries have in their national flags.natty_dread wrote:Actually, now that I think of it, it doesn't make much sense to reduce the starting positions, since none of them start neutral anyway, so if only 8 of them is coded as starting positions, the one leftover will be given out randomly. As will happen to leftovers anyway. So having 9 starting positions makes more sense in 3 player games at least, and there's no difference in 4-8 player games. And e_dw wanted the capitals back to 3:s.
I don't know, I guess we could saw this back-and-forth ad nauseum, but it wouldn't make the map any better. I think the concerns regarding Iceland have pretty much been addressed with adding that one route between Troms and Austurland. If Iceland only had +1 bonus it would be pretty much worthless: if you need to take 6 territories, and you only get a bonus of +2 in return - and half of it autodeployed in one spot - I don't think anyone is going to bother with it.
Also: you guys do realize that the capitals are required for the bonus of the bonus area they are in? So I don't think there's that much worry about them being left untaken.
So here's again the version with n3:s in capitals, and 9 starting points.
How's this: I'll keep the gameplay as it is for now, and if beta testing shows any major imbalances, I will gladly agree to any changes to fix them...