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Resin8 wrote:I there were more detailed game logs, then someone else might be able to develop and add-on that would show and animated game playback. Knowing how many armies a player moved from one country to another after conquering it (and other tid-bits) would help with this I think. Just my 2 cents...
I don't know, part of it is quite possible with the current log (deployments and a replay of the player locations), but it will be hard to make a good interface for that, which will have to work for both extremely long and short escalating games.Resin8 wrote:I there were more detailed game logs, then someone else might be able to develop and add-on that would show and animated game playback. Knowing how many armies a player moved from one country to another after conquering it (and other tid-bits) would help with this I think. Just my 2 cents...

I didn't see it on the list but I could have missed it if the title/description was different enough from what I was expecting.pmchugh wrote:Im pretty sure this is on the to-do list.
Even if you consider memorizing the map a strategy, this is still an issue.nagerous wrote:I don't think this should be implemented as it takes away some of the strategy of memorising what the map looked like - taking away from some of the gameplay.
However, this would be good in freestyle speed games, when reviewing cheating and abuse cases. Back in the day and I'm sure this still takes place, a lot of the top players were rigging eight player escalating games so that certain players would win and 'break records' and this was partly done by slyly attacking enemy stacks so that the user could then sweep and kill everyone and if this feature was implemented, this would prevent this abuse from continuing.. or at least catch the culprits in action.
It can be masked similarly to the territory names for foggy games (if I understand you correctly).fumandomuerte wrote:That will kill some of the magic of foggy games.

If it is a non-fog game, who ever said that players had to memorize an entire map, times however many games they are playing... I do not really agree with you when you say its part of the game play, and I think this idea should be implemented... CC games are basically interpreting the act of war. You have armies or troops attack and defending against the other 'generals' armies. In a real war, you would know that yellow had attacked you, didn't take the territory, but did take a few troops. It would be properly documented, and you would without a doubt know that you have been under attack, and by whom you were under attack by.nagerous wrote:I don't think this should be implemented as it takes away some of the strategy of memorising what the map looked like - taking away from some of the gameplay.
Taking a snapshot of each game every round and for every game, and then having to review those shots each turn for every game... that would increase the time taken for each game by at least 5 minutes, and most player (including myself) does not have the time or the patience to take that much time on each game... which is why having the log updated would be a great option in my opinionfumandomuerte wrote:You can take snapshots of the map with BOB...


Dako wrote:I think being able to understand what the opponent did is a part of the strategy and that is what differs good players from bad ones.
