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strategy! forget strategy,here dices dictate strategy.how can I make good strategy if I loose all my attack
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
well look at you you old hustler you..jefjef wrote:Do not auto assault when dice r bad.
Also if you buy premium you get the next tier of dice.
Not even close. The first few months I played I was way behind on the expected rolls I should have been getting. Now it's slowly starting to work it's way up.I8Strudel wrote:I have a quick question: Does the good and bad luck even out at the end of the day? I just did my first turn and... well it wasn't that good that's all I'll say.
Well, you can say that in the Suggestions thread, but that sounds quite complicated and may not come true...citizen22 wrote:...I suggest the game reinvent their randomizer to be a little more realistic. It's very unlikely for someone to outroll someone, with 1 dice, 10 times (it's happened to me) who is using 3 dice.
Wow. Got a screenshot of that? Because it would be quite a pity if what you said was UTTERLY WORTHLESS because you had nothing but anecdotal evidence to back it up.citizen22 wrote:I suggest the game reinvent their randomizer to be a little more realistic. It's very unlikely for someone to outroll someone, with 1 dice, 10 times (it's happened to me) who is using 3 dice.

You say very unlikely, but that still mean there is a chance. I don't feel like doing math, so say to lose X number of rolls happens 1 out of every 500 000 times. well, consider how many players there are on this site, taking their turns, rolling the dice, it's going to happen more often then you think.citizen22 wrote:I suggest the game reinvent their randomizer to be a little more realistic. It's very unlikely for someone to outroll someone, with 1 dice, 10 times (it's happened to me) who is using 3 dice.
Now that makes sense. Almost as much as wering lead belts to swim better.TheForgivenOne wrote: I've heard of a 42v2 losing, i've seen a 11v1 lose. The dice are random, and thats what happens when they are random, they tend to get streaky. That's why you don't Auto-Assault
Well, if you round it down it's basically a 7vs2, which might be unlikely but by no means impossible (how did they get that may troops anyways?)nikola_milicki wrote:yesterday a guy in my game said he lost 700vs200ish! that is a big fucking streak???!
U wanna bet we could throw real dice till forever and never lose this attack?
no its totally different. i did not do the math but loosing 7 vs 2 might have a probabilty of ~10%. loosing 700 vs 200 might be around 0,0..(some more zeros)..01% because dice average out.I8Strudel wrote:Well, if you round it down it's basically a 7vs2, which might be unlikely but by no means impossible (how did they get that may troops anyways?)nikola_milicki wrote:yesterday a guy in my game said he lost 700vs200ish! that is a big fucking streak???!
U wanna bet we could throw real dice till forever and never lose this attack?
I'll take that bet! Nobody can throw dice forever...nikola_milicki wrote: U wanna bet we could throw real dice till forever and never lose this attack?

nice thought, and even if it could be done, you would never have to pay up .natty_dread wrote:I'll take that bet! Nobody can throw dice forever...nikola_milicki wrote: U wanna bet we could throw real dice till forever and never lose this attack?