I'd sooner bet that that guy in your game was lying to you.nikola_milicki wrote:yesterday a guy in my game said he lost 700vs200ish! that is a big fucking streak???!
U wanna bet we could throw real dice till forever and never lose this attack?
Moderator: Community Team
I'd sooner bet that that guy in your game was lying to you.nikola_milicki wrote:yesterday a guy in my game said he lost 700vs200ish! that is a big fucking streak???!
U wanna bet we could throw real dice till forever and never lose this attack?
It doesn't quite work that way. You have to think of it statistically, not arithmetically/algebraically.I8Strudel wrote:Well, if you round it down it's basically a 7vs2, which might be unlikely but by no means impossible (how did they get that may troops anyways?)nikola_milicki wrote:yesterday a guy in my game said he lost 700vs200ish! that is a big fucking streak???!
U wanna bet we could throw real dice till forever and never lose this attack?
Yeah, that's the funny thing. It's more likely for a 10v20 to succeed than it is for a 20v10 to fail, but it happens a lot less because more people try 20v10 than 10v20.kevusher wrote:The other reason people seem to remember bad rolls is that generally players don't attack "against the odds" - ie. attack 4v12, 5v18 etc when statistically there is a (admittedly vastly small) chance of these succeeding. This means they only experience bad losing streaks because they're not even giving the dice a chance to have a "bad" winning streak.
careful, I once made a sarcastic comment about paying Lack 'C notes" and a few people took it seriously... loljefjef wrote:Do not auto assault when dice r bad.
Also if you buy premium you get the next tier of dice.
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Probabilities of winning a dice roll in Risk
(various die combinations) Attacker
one die two dice three dice
Defender one
die Attacker wins 41.67% 57.87% 65.97%
Defender wins 58.33% 42.13% 34.03%
two
dice Attacker wins 25.46% 22.76% 37.17%
Defender wins 74.54% 44.83% 29.26%
Both win one n/a 32.41% 33.58%
Partially true. when it's 700vs200, you have just as much chance to lose two troops as when it's 7vs2. However, to lose the entire battle, you would need to lose 2 troops 350 times in a row in 700 vs 200, but only 3 times in a row when it's 7 vs 2.zerror wrote:simple as that... no matter if it is 700vs200 or 7vs7, same percentages apply. If you throw a coin in the air 99 times, and all 99 times it is tail, on the 100th throw you still have a 50 - 50 probability to be a tail.
as I said before, every throw of dices is a separate case... someone said this dices are generated trough random.org and if that is true... you were just way unlucky (same here, I was 11x3, just to lose with 1x2)... but, that is the way world goes around... gl nest timeRADAGA wrote:"Bad luck" is the common thing here when attacking.
right now: lost a 7x1 down to 1x1 (4 3x1, plus a 2x1 straight)
then moved to lose a 9x7 down to 3x3 (lost 2, won 2 won 2, lost 2 lost 2)
then moved to 16x13, down to 5x0 (won, but still, lost more than the "average")
then moved to a 9x10, down to 3x8
every single attack was a disaster. what are the odds? I bet the odds are smaller than the total dice I have ever played here.
Okay, wise guy, what's your theory?Doctor Spin wrote:Shadistic wrote: "Strudel, it might not come immediately, and it might not even come by the time you finish a battle or two, but after you've played a few simple maps all the way through, the dice will, in all likelihood, be closer to 52% or so win rate, which is the probability. You can get Dice Analyzer, a browser add-on, and see for yourself."
Shadistic may, or may not, be correct. But he is very wrong to assume the dice are random. They are not...in fact they are so utterly non-random that I can't believe CC has been able to get away with it. Just because the rolls might even out over time, it does not make them random. It is very, very frustrating. I strongly believe that each player is assigned a pre-programmed roll sequence - and I do think that some players are given better sequences than others. It needs sorting out, as I for one am losing patience with this game, having played and enjoyed the board game version for over 30 years.
DS
That's one of the dumber things I've ever heard in relation to how random numbers work. It always amazes me how poor people are at understanding such a (fairly simple) thing.Doctor Spin wrote: Shadistic may, or may not, be correct. But he is very wrong to assume the dice are random. They are not...in fact they are so utterly non-random that I can't believe CC has been able to get away with it. Just because the rolls might even out over time, it does not make them random. It is very, very frustrating. I strongly believe that each player is assigned a pre-programmed roll sequence - and I do think that some players are given better sequences than others. It needs sorting out, as I for one am losing patience with this game, having played and enjoyed the board game version for over 30 years.
DS
I'm agree with this! Logically, we can't loose more than 80% of the defender's troops when the attack have more troops than the defender. like 10 v 3 = only 2 lost and like 42 v 10 only 8 lost.citizen22 wrote:I have to say that this game is far from statistically sensible.
Anyone ever play a real game? What kind of streaks exist?
Reality doesn't show for one reason: the randomizer is flawed.
I suggest the game reinvent their randomizer to be a little more realistic. It's very unlikely for someone to outroll someone, with 1 dice, 10 times (it's happened to me) who is using 3 dice.
but its not a 50 - 50 (100%) its a 700 - 200 (for 100%zerror wrote:simple as that... no matter if it is 700vs200 or 7vs7, same percentages apply. If you throw a coin in the air 99 times, and all 99 times it is tail, on the 100th throw you still have a 50 - 50 probability to be a tail.Code: Select all
Probabilities of winning a dice roll in Risk (various die combinations) Attacker one die two dice three dice Defender one die Attacker wins 41.67% 57.87% 65.97% Defender wins 58.33% 42.13% 34.03% two dice Attacker wins 25.46% 22.76% 37.17% Defender wins 74.54% 44.83% 29.26% Both win one n/a 32.41% 33.58%
If i win a game in 3 round, and the opponent can't win because of his dices, he loose 5 v 1 in each of the 3 turns... Don't tell he's a bad strategist That's the fucking random progr.darrens99 wrote:Dice do effect the game big time, but at the end of the day the best strategists will win more often than a bad strategist.
my advice, spend more time improving your strategy and less time dwelling on bad rolls because at the end of the day there is nothing you can do to beat chance
If you consider that are in 1v1 troops, its a 50% for each player. But if we cumulate the 50% for more troops, we have more than 50% to win! 2v1 its 75% v 25%.nippersean wrote:To quote you
I'm agree with this! Logically, we can't loose more than 80% of the defender's troops when the attack have more troops than the defender. like 10 v 3 = only 2 lost and like 42 v 10 only 8 lost.
Why is that logical?
Please explain using random principles and your interpretation of chaos theory.
Answers in full please.
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Probabilities of winning a dice roll in Risk (various die combinations)
Attacker
one die two dice three dice
Defender one die
Attacker wins 41.67% 57.87% 65.97%
Defender wins 58.33% 42.13% 34.03%
Defender two dice
Attacker wins 25.46% 22.76% 37.17%
Defender wins 74.54% 44.83% 29.26%
Both win one n/a 32.41% 33.58%
But why when I play for real, my dices don't loose -2 army more than 2 consecutively and here, thats happens more and more and more? that's why i suggest by men and not only by dices. The random program of this dices is not like real dices. Never, in real, I have loose when I attack with 20 or more against 5 or less. Here... thats suck to many time!SirSebstar wrote:Dear muerto, please ask the money back from your school. They did a lousy job with your math skills.
a 2 vs-1 attack (essencially 1 dice vs 1 dice) really does behave like in the following textIt is NOT 50% chance. just write it out if you dont believe me. there are 36 (= 6 times 6) combinations. write it out and see it is correct.Code: Select all
Probabilities of winning a dice roll in Risk (various die combinations) Attacker one die two dice three dice Defender one die Attacker wins 41.67% 57.87% 65.97% Defender wins 58.33% 42.13% 34.03% Defender two dice Attacker wins 25.46% 22.76% 37.17% Defender wins 74.54% 44.83% 29.26% Both win one n/a 32.41% 33.58%
e.g. say the attacker throws a 1, then no matter what the defender throws, its always a win. equals dice is always a win for the defender, therefor the defender has the advantage when defending 1 vs 1. therefor you should not attack 1 vs 1... simple as that