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What's wrong with AOR 1?PLAYER57832 wrote:Map choice matters a lot. AOR2, perhaps AOR3 (NOT AOR1!!!), Fuedal, Arms Race!, and most medium-sized maps work well for 1 vs 1. Bigger maps with lots of bonuses tend to get decided early.
These all seem to be about medium size, or at least they play like medium sized maps. The key is to get your opponent 1 below a multiple of 3 terits. at the end of your turn. For example, on Classic, get them to 14 terits, or 11 if you can, as Denominator said, 1 less army can make a huge difference in 1v1.DRMacIver wrote:The boards I'm playing on the most at the moment seem to be classic, brazil and england. Where do those fit in the scale of small to large?
This is not necessarily accurate. If you can take a bonus where your opponent has to go through neutrals to get to you, then its really good. For example on the Classic map, if Siam, or if India AND China are neutral (these are the risk names for them, don't remember what CC calls them), and you can take Austrralia, DO IT. Even if you have to attack a neutral. Your opponent is then forced to go through neutrals and waste all of his troops. Also, any continent that has 0 neutrals on it, take it if you can. Your still attacking your opponent, and it gives you a greater reward.DRMacIver wrote:One impression I'm getting, both from my repeated trouncings and what you're saying here is that actually it's a bit of a waste of time to go for bonuses and you're better off aiming for size of territory as less easy to lose and less likely to provoke a strong reaction from your opponent. Is this accurate?
Yeah, I've been following this advice in my most recent 1v1 game and it's making a huge amount of difference.jrh_cardinal wrote:The key is to get your opponent 1 below a multiple of 3 terits. at the end of your turn. For example, on Classic, get them to 14 terits, or 11 if you can, as Denominator said, 1 less army can make a huge difference in 1v1.
This makes sense.jrh_cardinal wrote:This is not necessarily accurate. If you can take a bonus where your opponent has to go through neutrals to get to you, then its really good. For example on the Classic map, if Siam, or if India AND China are neutral (these are the risk names for them, don't remember what CC calls them), and you can take Austrralia, DO IT. Even if you have to attack a neutral. Your opponent is then forced to go through neutrals and waste all of his troops. Also, any continent that has 0 neutrals on it, take it if you can. Your still attacking your opponent, and it gives you a greater reward.
That's a good point. Thanks.jrh_cardinal wrote:In terms of "provoking your opponent", good 1v1 players attack a lot anyway. The only change would be they would try even harder to break your bonus, and just thin themselves out more. Think of it this way: if your opponent has to go through 2 3's to get to your bonus, then he HAS to attack to kill those three's, and spreads himself out in the process. If you didn't have a bonus, he would just attack your weakest spot, and you would probably end up losing more than 2 terits.
If you know how to play it, its either a gimme or a wait game.jrh_cardinal wrote:What's wrong with AOR 1?PLAYER57832 wrote:Map choice matters a lot. AOR2, perhaps AOR3 (NOT AOR1!!!), Fuedal, Arms Race!, and most medium-sized maps work well for 1 vs 1. Bigger maps with lots of bonuses tend to get decided early.
The problem with classic is that people who play it tend to be VERY good. Brazil and England are OK, but try branching out a bit.DRMacIver wrote:Thanks, this is helpful.
The boards I'm playing on the most at the moment seem to be classic, brazil and england. Where do those fit in the scale of small to large?
It depends on the map. On the maps you described, likely. But some maps are very bonus-heavy. For example, Arms Race! getting a few bonuses matters more than territory. Territory really matters most on the medium and large "standard play maps" (maps that basically play like classic, but with different shapes). On small maps, if you can take out your opponent right away, great. Else it tends to fall to whomever gets the spoils first (more or less).DRMacIver wrote: One impression I'm getting, both from my repeated trouncings and what you're saying here is that actually it's a bit of a waste of time to go for bonuses and you're better off aiming for size of territory as less easy to lose and less likely to provoke a strong reaction from your opponent. Is this accurate?
Huh. That wouldn't have occurred to me. That might explain some of the games I've been particularly thoroughly defeated on...PLAYER57832 wrote: The problem with classic is that people who play it tend to be VERY good.
Yeah, I intend to. I'm not particularly sold on these three as The One True Maps - it's just that of the ones I've played, these are the ones I've liked enough to return to. Any particular recommendations?PLAYER57832 wrote: Brazil and England are OK, but try branching out a bit.
Will do. Thanks!PLAYER57832 wrote: Again, try venturing out to different maps. If you need help understanding any in 1 vs 1, feel free to pm me. I have played them all several times (though I am not great at all of them, I admit!)
Based on the ones you like, I'd suggest (in no particular order):DRMacIver wrote:Yeah, I intend to. I'm not particularly sold on these three as The One True Maps - it's just that of the ones I've played, these are the ones I've liked enough to return to. Any particular recommendations?PLAYER57832 wrote: Brazil and England are OK, but try branching out a bit.



Depends what you mean by "high". Captain/major is easily achievable without farming purely through 1v1's, infact its quicker to get to that point if your freemium. Not that im a purely 1v1 player, i play team games just as much which are great for points.dhallmeyer wrote:want to have a high score? don't play singles unless you want to be a farmer. join the Society of the Cooks and we'll show you how to play, score, win and have more fun.