Moderator: Cartographers




Why, thank you.MarshalNey wrote:ahhhh... now I see something that I really like
I suppose the Aedui did as well, and the Sequani to a lesser extent. I'm not sure about any other tribes. Right now I have sixteen stars and eight pentagons, which would make for even start positions, but I don't know if that's a necessity.I'm a little sad that there's only one tribe that counts for both sides (as a client tribe and a coalition tribe). Surely there were a few others? I seem to recall in Caesar's memoirs and other sources about quite a few tribal leaders that switches sides during the course of the Roman conquest of the area.
I just generally marked tribes that opposed Caesar at some point between 61 and 52, mostly those who fought with Orgetorix, Ambiorix, and Vercingetorix. I included the Catuvellauni as a coalition tribe because I wanted a star on Britain and they were Caesar's biggest opposition. They're not in any continental coalition historically, but I think it's proper that the British resistance to Caesar be signified in some way.Only two Gallic coalitions come to mind, one under Vercingortix (bad spelling there?) and... gah, can't remember but I'll look him up. Anyway, if you look up the tribes that these coalitions developed from, you might make a further bit of gameplay out of that, to stress their importance (maybe a bonus).
Also, did the Gallic coalitions include tribes from the isle of Britain? I know Caesar made some brief forays there, none incredibly successful. The really strong Roman presence came during the time of Claudius and was entrenched after a spectacularly unsuccesful Celtic rebellion during the reign of Nero. Just wondering if a coalition tribe should exist there or not.
Er, I guess I missed something (not hard, my senses are dulled). So, the stars and pentagons are all starting positions as well? I suppose that's good, since it would make it impossible for anyone to hold all of them from the drop alone.Evil DIMwit wrote:...I suppose the Aedui did as well, and the Sequani to a lesser extent. I'm not sure about any other tribes. Right now I have sixteen stars and eight pentagons, which would make for even start positions, but I don't know if that's a necessity...
Fair enough, I can't argue with your reasoning when you put it that way.Evil DIMwit wrote:...I just generally marked tribes that opposed Caesar at some point between 61 and 52, mostly those who fought with Orgetorix, Ambiorix, and Vercingetorix. I included the Catuvellauni as a coalition tribe because I wanted a star on Britain and they were Caesar's biggest opposition. They're not in any continental coalition historically, but I think it's proper that the British resistance to Caesar be signified in some way...
That's the thinking, though I'm not actually sure how many ought to be in the start positions set so that nobody drops too many on any mode -- especially 1v1. I'll run some numbers once I get around to it.MarshalNey wrote:Er, I guess I missed something (not hard, my senses are dulled). So, the stars and pentagons are all starting positions as well? I suppose that's good, since it would make it impossible for anyone to hold all of them from the drop alone.Evil DIMwit wrote:...I suppose the Aedui did as well, and the Sequani to a lesser extent. I'm not sure about any other tribes. Right now I have sixteen stars and eight pentagons, which would make for even start positions, but I don't know if that's a necessity...
The most protective configuration I could think of involved starting positions of 1 chieftain and 2 client tribes each; they'd have to be bundled up so that a player can't get a majority of either. In this case -- I ran this through Benn's drop calculator -- the probability of any player in a 3-player game dropping one short of a victory is about 24%. I can increase the coalition requirement to 13 tribes which brings that percentage down to 0.75%, but I wonder if that's too large a victory condition.Industrial Helix wrote:You could avoid such problems and make the chieftains and Roman cities and client tribes starting positions.
This makes no sense to me. I must be misunderstanding what you're proposing with the starting positions...Evil DIMwit wrote:The most protective configuration I could think of involved starting positions of 1 chieftain and 2 client tribes each; they'd have to be bundled up so that a player can't get a majority of either. In this case -- I ran this through Benn's drop calculator -- the probability of any player in a 3-player game dropping one short of a victory is about 24%. I can increase the coalition requirement to 13 tribes which brings that percentage down to 0.75%, but I wonder if that's too large a victory condition.Industrial Helix wrote:You could avoid such problems and make the chieftains and Roman cities and client tribes starting positions.
