iancanton wrote:each of the missile bases is well-positioned and all countries have reasonable access. however, the number of neutrals must be 15 to 20, otherwise targetting opponents' rockets will be many players' sole strategy and much of the map will be ignored by such players.
Do you mean 15 - 20 neutrals between landing sites and missile base? Or do you mean 15 - 20 neutrals on the missile base itself? Right now we have 18 neutrals between the landing sites and the missile base. 3 on the landing site, 5 on the sea and 10 on the missile base.
aliacensis needs to be increased to 4 neutrals to make things more difficult for IN2 and RU1. an increase to 3 neutrals for arzachel will prevent EU2 from securing both the albalegnius and purbach mines so easily.
I agree with increasing Aliacensis to a 4 neutral, as for increasing Arzachel to 3, I would have to disagree with you as EU2 needs to go through 16 neutrals to get to either of those mines while everyone else only has to go through 13 neutrals to get to a mine. So really, Mare Nubium needs to be reduced to a 2 from the current 5. Which brings this point up, Mare Crisium also needs to be reduced to a 2 to give BR2 an equal chance at a mine.
reduce mare serenitatis to 3 neutrals to give some play to RU2. north mare imbrium can be reduced to 4 neutrals to let BR1 have an easier route to anywhere.
I can agree on both these points.
i also recommend that each rocket starts with only 3 troops, so that each player in a 2-player or 4-player game must make a decision as to how to distribute his deployment (does he want to take more landing sites or put everything into assaulting a sea?). at the moment, even if someone deploys everything on country 1 rocket, there is enough on country 2 rocket to conquer a country 2 landing site.
This seems fair, I have no objection to reducing them back to start at 3.
other than the above, i can only commend u on the excellent gameplay design!
Thank you Ian!