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It would appear that development of this map has stalled. If the mapmaker wants to continue with the map, then one of the Foundry Moderators will be able to help put the thread back into the Foundry system, after an update has been made.
For the record... I've had a hellishly busy schedule lately, but I will look into this map and see what I can do with the graphics. Expect to see a post in a day or two.
Ok, this is by no means ready yet, I'm still working on the background (so I'm using the old space background here as a placeholder) and legend and some other stuff... but paulk wanted me to post this anyway, to get the thread moving again, so here's what I have so far:
I have been following this from the start and have loved the concept. I do have a few minor issue with the font. I think it is a little hard to read the cube letter/number combos. And the test on the right is jarringly bright, you might try a some pastels of various colors to get one that allows the cube to be the focal point as far as graphics are concerned.
I am looking forward to playing this one.
=D=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
i'm late to the party, but i think this is a really exciting map. coming at it with fresh eyes, i think it's very understandable and brings a whole new map concept to cc. the region names gives me a classic shapes flashback and that's my only criticism
There is no fog rule and I am no gentleman.
Robinette wrote:
Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use... The coolest is squishyg
I don't know just what you graphic artists would call it, but if I look closely, there is an area around the text in the legend which is not quite as black as the background. The ball labels have no such nimbus.
I like it as it is now. It's a cube. Why would it need more anything more than this? If the gameplay of a cube was sufficient to merit a stamp, then the graphics as is are fine. As Johnny Carson used to say, "If you buy the premise, you buy the bit."