sorry to say this but the new one isn't an improvement
Moderator: Community Team
I feel maasman nailed it - the larger maps (HIVE in particular) lag after every action by about 2-5 seconds. While this seems minor, I just played a turn where I conquered over 150 territories on HIVE, and the lag alone meant I sat doing nothing for 750 seconds (12 and a half minutes). This is simply unacceptable. Other large maps, such as World 2.1 and WWII Europe have the same problem in that my computer cannot handle the load on these maps.maasman wrote:I'm having a lot of performance issues now, especially on the hive, that weren't there before. I'm suspecting it's because you put more of the strain on my end and off of the server, but this slow computer can't take it very well and its causing a lot of headaches for me, but I'm not sure what you could do to fix it


CM is completely unresponsive for me...barterer2002 wrote:2. Clickable Maps broke as well and was also fixed in the same slots.

I lied, it's twice as slow as before.ManBungalow wrote:Awesome, everything seems much quicker now!
Good job, Lack.
The change was not made because army numbers were a problem. It was made to reduce the server load. It is much faster to just send the information of what number is where than to compile a PNG and send the whole thing, every time a player makes a move...qwert wrote:For me old army numbers are much better,these look to much blurr for me.
I just want to know who sugested change of army numbers,because i never see that army numbers been a some kind of problem for players.

It's slower with greasemonkey, etc. disabled. Interestingly, at times I can almost see the numbers 'roll' as though it was a slot machine. I realize that's some sort of optical illusion, but without using scripts, there is a bit of delay.lackattack wrote:ManBungalow and anonymus, are you guys using scripts or it is slow with greasemonkety etc. disabled?

What is wrong with it?tdans wrote:why isnt my CM working.. FIX THIS PLEASE!!!!!!!!!!!!!!!!


I think I'm having the same slow downs, the hive is the worst. I have GM off and I'm not using and scripts that I know of.lackattack wrote:ManBungalow and anonymus, are you guys using scripts or it is slow with greasemonkety etc. disabled?

You're wrong.lackattack wrote:So what you are saying is the slowness is due to the community scripts and without them the Hive plays fine? Please correct me if I'm wrong

Nope that is not how it is supposed to look, much better quality.the.killing.44 wrote:Chrome 5.0.375.70, so no userscripts. I have no slowed gameplay, but really really blurred numbers.
Can you tell me if it's supposed to look like this:

I dont know for others maps,but all mine maps are saved in PNG format.The change was not made because army numbers were a problem. It was made to reduce the server load. It is much faster to just send the information of what number is where than to compile a PNG and send the whole thing, every time a player makes a move...
Which brings an interesting point: now that CC is saving server resources by not using PNG:s for the army numbers anymore, can we please have the map images hosted as PNG:s and not as crappy JPG:s? JPG is really not an ideal format for computer graphics like maps that contain lots of small details and pixel art.
They're changed to JPG upon uploading to the site.qwert wrote:I dont know for others maps,but all mine maps are saved in PNG format.The change was not made because army numbers were a problem. It was made to reduce the server load. It is much faster to just send the information of what number is where than to compile a PNG and send the whole thing, every time a player makes a move...
Which brings an interesting point: now that CC is saving server resources by not using PNG:s for the army numbers anymore, can we please have the map images hosted as PNG:s and not as crappy JPG:s? JPG is really not an ideal format for computer graphics like maps that contain lots of small details and pixel art.
Okay, thanks. Thought I was missing something—the hidden shot looks really good, by the way lack.skillfusniper33 wrote:Nope that is not how it is supposed to look, much better quality.the.killing.44 wrote:Chrome 5.0.375.70, so no userscripts. I have no slowed gameplay, but really really blurred numbers.
Can you tell me if it's supposed to look like this:
Spoiler
pamoa wrote:Is it technically possible to have the old font as an option
sorry to say this but the new one isn't an improvement
