Moderator: Cartographers
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Player 1 received 0 for holding a Capital
Player 1 received 0 for holding 5 Battle Sites
Player 1 received 0 for holding 7 Battle Sites
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Regions: 21 Reinforce: 7 Continent: +4 Autodeploy: +-3 TOTAL: 8


They are distinct in my opinion.... But if any doubt remains, you can always read in the legend: 3 Ottoman empire + 1with Orient + 1 with BessarabiaRedBaron0 wrote:The colors being used for Russian and the Ottoman empires are almost identical under vischeck, which really brings into question where Bessarbia goes bonus wise.
The game log doesn't show bonuses of 0. Just so you knowender516 wrote: I will also try to arrange things a bit better so there are fewer pointless entries in the log likeand so on.Code: Select all
Player 1 received 0 for holding a Capital Player 1 received 0 for holding 5 Battle Sites Player 1 received 0 for holding 7 Battle Sites

Thanks, MrBenn. I was wondering about that, or if it were possible to create a continent without a bonus clause, just to use as part of another continent. Maybe I will ask chipv to make those log messages about zero bonuses optional. They can be useful when debugging the XML organization but it would be nice to see a log just like the one in a game as well.MrBenn wrote:The game log doesn't show bonuses of 0. Just so you knowender516 wrote: I will also try to arrange things a bit better so there are fewer pointless entries in the log likeand so on.Code: Select all
Player 1 received 0 for holding a Capital Player 1 received 0 for holding 5 Battle Sites Player 1 received 0 for holding 7 Battle Sites
The <bonus></bonus> tags are mandatory, so you'll need to set it at 0 if it's just a building block. For information, if you have multiple continents with the same name, the game log only shows the cumulative total (although you cannot then use those continents as components elsewhere in the XML).ender516 wrote:Thanks, MrBenn. I was wondering about that, or if it were possible to create a continent without a bonus clause, just to use as part of another continent. Maybe I will ask chipv to make those log messages about zero bonuses optional. They can be useful when debugging the XML organization but it would be nice to see a log just like the one in a game as well.MrBenn wrote:The game log doesn't show bonuses of 0. Just so you knowender516 wrote: I will also try to arrange things a bit better so there are fewer pointless entries in the log likeand so on.Code: Select all
Player 1 received 0 for holding a Capital Player 1 received 0 for holding 5 Battle Sites Player 1 received 0 for holding 7 Battle Sites

The only one I know of is the World Cup map.ender516 wrote:Thanks for that. I don't think the multiple-continents-with-the-same-name trick will be of use to me here. Do you know of an existing map that makes good use of that feature, just so I can see a concrete example?

Ugh.... then why are we worried about vischeck anyways? Read the legend, that'll tell you what is what.Kabanellas wrote:They are distinct in my opinion.... But if any doubt remains, you can always read in the legend: 3 Ottoman empire + 1with Orient + 1 with BessarabiaRedBaron0 wrote:The colors being used for Russian and the Ottoman empires are almost identical under vischeck, which really brings into question where Bessarbia goes bonus wise.


Actually, you are. Because what you say is just not accurate. The color difference is sharp enough to be perceived as clearly as on most other CC maps. So "please tell me" you're actually raising this issue for reasons other than your need to feel relevant...Please tell me I'm not the only person who sees this as an issue.
Could you please (after talking to your team) provide a comprehensive list of the tweaks you refer to? This way, we can see specifically what you mean and examine what can be done...we believe that other few small tweaks could be made...