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jjleblanc25 wrote:This may be a stupid question, and I apologize for asking it again if it has been brought up in the past.
I understand the reasoning behind not letting someone who ends a round immediately start the next round. Ithink that the half-round rule is good for that purpose.
But can someone explain to me why this applies in a different scenario:
I am in a multi-player game. I have been the second to last person to act. The last player misses his turn. Why am I not allowed to take my turn when the current round expires? Wouldn't it be more fair to just let any player start the next round?
I thought that this could be used inappropriately, and it has. It has been used against me once before in a heads-up game where I was completing my turn before my opponent. So, to use a cheap tactic, he began his turn, and then simply did not end it. He took his turn, made all attacks and re-inforcements, and then simply didn't click "end re-inforcement." That way, I was blocked from moving, and he got a double turn at his leisure. Well, it's come up again in another game of mine:
7210664
I'll obviously be posting this to the cheating abuse forum, but I wanted someone to explain to me why this rule punishes someone who took his turn in good faith, and blatantly allows other people to "cheat within the rules."
game log wrote:2010-07-13 13:53:41 - Kiron ran out of time
2010-07-13 13:53:41 - Incrementing game to round 20
2010-07-13 13:53:42 - xiangwang received 4 troops for holding Seljuq Sultanate of Rum
jjleblanc25 wrote:If you want to see quite blatantly how this rule is abused, check out this game:
5440450 (sorry, I don't know how to hyperlink it) - round 3 into round 4. My opponent got back-to-back turns and won.
Seriously, this rule needs to be fixed.
Code: Select all
[game]5440450[/game]jjleblanc25 wrote:Am I the only one that see the absurdity that everyone says "that rule is screwed up" and yet no one wants to make the EASY fix to remedy it??!
jjleblanc25 wrote:If you want to see quite blatantly how this rule is abused, check out this game:
5440450 (sorry, I don't know how to hyperlink it) - round 3 into round 4. My opponent got back-to-back turns and won.
Seriously, this rule needs to be fixed.
Darwins_Bane wrote:game log wrote:2010-07-13 13:53:41 - Kiron ran out of time
2010-07-13 13:53:41 - Incrementing game to round 20
2010-07-13 13:53:42 - xiangwang received 4 troops for holding Seljuq Sultanate of Rum
does this help?
Blinkadyblink wrote:jjleblanc25 wrote:If you want to see quite blatantly how this rule is abused, check out this game:
5440450 (sorry, I don't know how to hyperlink it) - round 3 into round 4. My opponent got back-to-back turns and won.
Seriously, this rule needs to be fixed.
Actually, that loophole was fixed (about ten days after your game.) You can see the thread here.
Regarding your original question, that rule is pretty screwed up. I suggest you either use it to your advantage or avoid freestyle altogether (that's what I do.)
Also, to hyperlink games use [game]game #[/game], for exampleCode: Select all
[game]5440450[/game]
jjleblanc25 wrote:How is skirting a rule to achieve SECIFICALLY what the rule is trying to prevent "part of the experience?"
And yes, as Darwins_Bane pointed out, Kiron missed the turn, and xiangwang moved immediately. Having said that, if Kiron was still logged in, he could have easily began his turn, even if xiangwang hadn't started his. That's most definitely a problem, as it gives the opportunity for double turns. which again, is what you want to prevent.
I think that saying it's part of the experience is similar to saying "well, I don't want to bother giving a reason for defending this rule."