Moderator: Cartographers
You might find the Land Bonus card fit better if you tilted the other way



I will try.the on thing about the legend that bothers me on the bottom is the train. One of the most distinctive things about a stream engine is the stack, and the train you have here has the stack up under France. If you can arrange it so the stack can be seen, that'd be great!




The white text was done because black text was hard to read on the ocean, with the font of the land territories. People complained about it so I made them white. I can try making them black again, but if people complain again I'll have to change them back...porkenbeans wrote:The white text on Schleswig, Belgium, Netherlands, Corsica, and Sardinia, should be made to match the rest.
You already suggested this before. Frankly I don't think this is a good idea - the land area is light so black text is the best in terms of legibility. They are already quite distinguishable from the land territories by having a different font and higher contrast.Also while I'm on the text, The train stations are a different font from the other territs, this is good, but I would take it a step further, and make them a different color as well.



Well hold on here. Throwing away the ticket is your prerogative as the mapmaker, but there's something to be said for adding colors to the regions. Your map lacks the warmth of the contemporary print culture, which is essential if you want to convey the luxury and opulence commonly associated with the OE. I'd also suggest changing the color of the oceans so they don't look forbidding, cold, and murky. You went off on that really bizarre tangent about a time-traveling train-mogul and if that's truly the direction you want to take the map, wouldn't the train-mogul want to make the map, brochure, or whatever it is you have here attractive to potential investors and riders? Think of the train-mogul..porkenbeans wrote:Or maybe even better, Just make the map a ticket. Something along these lines. Besides not only looking unique from every other CC map, It allows you to drop the play area down closer to the action buttons.RedBaron0 wrote:It's the whole thing as it's put together. The elements are 19th century, but are just arranged in such a way that just does not convey that, at least for me. The way it is, it's just a MAP.
That new legend, in that orientation, would be a vast improvement. I get a sense of someone, traveling, holding their map seeing where they're going, with a ticket laying on top of their map.

Disagreed. When I look at this map the last thing I think is that it needs to be more colorful.ghirrindin wrote:Well hold on here. Throwing away the ticket is your prerogative as the mapmaker, but there's something to be said for adding colors to the regions. Your map lacks the warmth of the contemporary print culture, which is essential if you want to convey the luxury and opulence commonly associated with the OE. I'd also suggest changing the color of the oceans so they don't look forbidding, cold, and murky. You went off on that really bizarre tangent about a time-traveling train-mogul and if that's truly the direction you want to take the map, wouldn't the train-mogul want to make the map, brochure, or whatever it is you have here attractive to potential investors and riders? Think of the train-mogul..porkenbeans wrote:Or maybe even better, Just make the map a ticket. Something along these lines. Besides not only looking unique from every other CC map, It allows you to drop the play area down closer to the action buttons.RedBaron0 wrote:It's the whole thing as it's put together. The elements are 19th century, but are just arranged in such a way that just does not convey that, at least for me. The way it is, it's just a MAP.
That new legend, in that orientation, would be a vast improvement. I get a sense of someone, traveling, holding their map seeing where they're going, with a ticket laying on top of their map.


Yes I did add color, but I also hue'd out everything, so as to tone down the vividness and brightness of the map. The problem as I see it is, the colors are too fresh and bright. Colorful is cool, and to the period. But you need to hue the tone down, to what that poster has. Also the white on the map should be yellowed to something like the poster.The Bison King wrote:Disagreed. When I look at this map the last thing I think is that it needs to be more colorful.ghirrindin wrote:Well hold on here. Throwing away the ticket is your prerogative as the mapmaker, but there's something to be said for adding colors to the regions. Your map lacks the warmth of the contemporary print culture, which is essential if you want to convey the luxury and opulence commonly associated with the OE. I'd also suggest changing the color of the oceans so they don't look forbidding, cold, and murky. You went off on that really bizarre tangent about a time-traveling train-mogul and if that's truly the direction you want to take the map, wouldn't the train-mogul want to make the map, brochure, or whatever it is you have here attractive to potential investors and riders? Think of the train-mogul..porkenbeans wrote:Or maybe even better, Just make the map a ticket. Something along these lines. Besides not only looking unique from every other CC map, It allows you to drop the play area down closer to the action buttons.RedBaron0 wrote:It's the whole thing as it's put together. The elements are 19th century, but are just arranged in such a way that just does not convey that, at least for me. The way it is, it's just a MAP.
That new legend, in that orientation, would be a vast improvement. I get a sense of someone, traveling, holding their map seeing where they're going, with a ticket laying on top of their map.


No "or", there's 2 kinds of labels needed here...The Bison King wrote:Schleswig, or Amsterdam
I appreciate your feedback but disagree entirely. Adding colour like was done in pork's suggestion would ruin the map. Take a look at some 19th century maps, they generally have colours used very sparingly.ghirrindin wrote:Well hold on here. Throwing away the ticket is your prerogative as the mapmaker, but there's something to be said for adding colors to the regions. Your map lacks the warmth of the contemporary print culture, which is essential if you want to convey the luxury and opulence commonly associated with the OE.
I'm not going to hate you - in fact I sort of agree with you, but the counter-clockwise tilted one works better in terms of clarity and space constraints - to put it in simple terms, it fits the map better. So I think I will be going with that one - I might change my mind later on but for now I'm going with it.The Bison King wrote:...I know you're going to hate me for saying this but I think the orientation of the Land Monopoly card looked better the first way you had it. It drew the eye into the image rather than how it is now where it leads your focus of attention out of the image.

Go check the foundry guidelines - function before form. In this case, the colours cannot be faded down, they are needed to identify the bonus areas - think colourblind issues.Yes I did add color, but I also hue'd out everything, so as to tone down the vividness and brightness of the map. The problem as I see it is, the colors are too fresh and bright. Colorful is cool, and to the period. But you need to hue the tone down, to what that poster has.
ok pork wtf is that thing on the schleswig label? Please don't rape my mapThe top Schleswig is the same as the bottom one, but has the opacity turned all of the way up, to show how I disguise the glow. The one to the left has no glow. The procedure is to widen out the size and pump up the spread to around 70 or 80. Then just turn down the opacity till you are happy.



porkenbeans wrote:OOOps, almost forgot. When you do the glow, make it with a blue tint instead of yellow. Very important to achieve the effect over a blue back.


