Moderator: Cartographers
this could work.shakeycat wrote:But I am also concerned that the main focus, the expedition routes, will be ignored as land bonuses are taken instead. I wonder if a more grayscale version would allow the focus to stay on the expedition routes, through their use of colour, while allowing the bonus structure to remain with 8-10 instead of 5 regions.
these colours seem to be thematically apt.shakeycat wrote:This black 'n blue version is also easily colourblind safe.
that's true, ender. if we let one region of the +3 south qikiktaaluk start neutral, as i suggested above, then remove the starting neutral from yellowknife, then we have 47 starting regions. this, coupled with 4 start positions for northwest territories, will result in 16 starting regions per player in 1v1. this leaves 3-player games with 15 starting regions per player, but does have the advantage that we don't have to lose 2 or 3 regions from the map.ender516 wrote:With 47 or 46, in games with 2 or 3 players, everyone starts with 15 territories, which yields 5 troops for the first deployment, and then it is easy for the first player to take one territory from an opponent and bump that player down to 14 territories for 4 troops.
...but I was thinking of something less intense.shakeycat wrote:
in that case, ignore everything i said about moving the neutral from yellowknife to one of those three regions. the neutral can go to one of the sverdrup islands instead, since that's a 3-region bonus zone that's easier for someone to drop.shakeycat wrote:Ian - Mansel belongs with Melville, Igloolik, and Prince Charles.