greenoaks wrote:how about we kick them after they miss 3 that way we have given them a couple of chances
I like this suggestion, greenoaks; I disagree with the original poster's suggestion.
I detest deadbeats, and dislike those who miss turns. But not just free new members miss turns; sometimes experienced premium players miss turns, too.
I dislike that someone who misses a turn is rewarded with their troops anyway; but I like that CC is designed to understand, "life happens," and I like that CC is designed to let even new players - free or premium - understand that they get three chances to play the game they signed up to play before the system realizes they're probably not going to play the game.
Arguments that it's always the last player is rather silly, (No matter which player joins last, the starting player is random; the last player to join is unlikely to be the last player to play; in a 5-player game, there's only a 20% chance) even if it's not coincidence that a new recruit frequently joins "last" New members are unlikely to realize that they can go to Live Chat Callouts and try to get into a "real time" game, so are going to join those games they think are about to start - those with only one slot open.