Moderator: Cartographers
I think on your draft I was sufficiently convinced that the numbers would fit. I'm worried about this one, I'm not sure its going to work.Victor Sullivan wrote:Industrial Helix wrote:Small map is required first.The Bison King wrote:Don't you think it's about time you make a design brief?I only had a large version when Pachisi went to Gameplay.

Guess againthe title took me ages i hope i dont have to change it again


gimpnatty_dread wrote:Guess againthe title took me ages i hope i dont have to change it again
This map needs more size. You should apply for a supersize map and make it slightly larger so that you can fit all the army numbers and territory names properly.
Also, what graphics software were you using again? There's lots of pixelation going on...
Ok, then I have to wonder what you're doing wrong... How are you creating all that pixelation, when GIMP offers you selection tools that support feathered selections and using alpha channels for selections...kengyin wrote:gimp

Ok, no. Forget that, pixelation looks bad.kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for

isn't that a graphics concern anyway, i mean theres no rush to find a solution right now. how about gameplay comments?natty_dread wrote:Ok, no. Forget that, pixelation looks bad.kengyin wrote:yeah well the pixelation enhances the kind of clunky computer screen text effect (a military one like the ones in movies), you know those ones where theres the green screen and a radar on the side and the text types out and all the text is clunky and straight with no curves. thats kind of the effect i was going for
huh? you were actually right at the start, i made a blunder, it is extra troops per territory it isnt a regular bonus region. so a correction is that those territories start as neutrals and have decay of 2.Riskismy wrote:Hi kengyin,
I was half-way through posting how I didn't understand how the HCMT territories could have bonuses for holding 4+ of them, when it had 3 territories as killer neutrals. Then I realized that they were part of the red 'continent'. I think you should make that more clear, as well as noting what HCMT stands for at all.
Graphics issue, I know, but it's all I got. I like the gameplay as is. How about starting positions - are all territories occupied by players from the start? Again, sorry if this had been brought up in the 8 last pages, guess I'm lazy like that.
hello?kengyin wrote:drafting room please

You got mekengyin wrote:maybe i need to change the title to make it attract more attention....hmmm......
+1kengyin wrote:maybe i need to change the title to make it attract more attention....hmmm......