Moderator: Cartographers

Well, what I'm aiming for is Tahrir Square to be the crucial territory that determines the game. Tahrir square is where everything went down and it essentially determined the outcome of the revolution. I'd rather keep it one strong territory...J to the D wrote:You could certainly break up Tahrir square into more territories. From what I understand, all the different groups (muslim brotherhood, students, and at least one other) had their own camps. There was also some division of labor in terms of providing food, breaking rocks, etc. If you want more info let me know and I'll try to dig up the story I heard about it.
The first post generally has the latest image. I believe Helix used [bigimg] tags, so if you only see part of the map and a scroll bar, just click on the picture to see the whole thing. Always nice to see a new face in the FoundryElricTheGreat wrote:Hi Helix .. thanks for the invite to this thread ...
Quick question for someone new to this forum ...
Is the picture shown below the only look we can get of this potential map?
Where do I go to see the work you have done?
I went to game finder ... sorry if this is a noob question but .... that is how we learn.
They are.... at least I think they are. These things are decided on by CC, which has a sort of method of doing things. I spoke iwth a few people who know more about it than I and this is what they indicated.rjhankey wrote:Thanks for the color clarification! Were my hunches correct on how terts would be distributed in an 8-player game?
Why is that?Industrial Helix wrote: (in Design Brief)
Ideally, Anti-gov't protesters should be the easier of the bonuses to hold with the best payoff.

natty_dread wrote: I know it's not actually a war and it's already over in a sense, but it is a recent event, it could be somewhat controversial...
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