Unless you have a mental deficiency/handicap/illness like retardation, stubbornness, or arrogance. Then you will miss out on the benefits experience provides.
Having a nice pair of 48 DDs to play with once in a while certainly doesn't hurt though. Whether they are your own, or someone that allows you to make use of them.
The main characteristic of a good player is high IQ (logical-mathematical type). Experience could replace that to some extent, but it only really helps when dealing with a situation you've seen before and, unfortunately for untalented experienced players, several situations are unique.
Another important trait is patience/dedication. Sometimes the first plan that you can think of is not the best to achieve the present goal you've established; sometimes the first plan is indeed the best to achieve that goal, but it has undesired collateral effects. Before hitting the "Begin Turn" button, you should consider several solutions and then weigh each solution's pros and cons. Of course, in order to weigh pros and cons accurately one needs a high IQ. When playing a new map, a good player also needs to be patient/dedicated enough to carefully read all the legends (and possibly double check everything with BOB) before playing his first turn.
Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
Rodion wrote:The main characteristic of a good player is high IQ (logical-mathematical type).
I believe this is a big part. Some of the folks I play with just see things differently than I do as solving logistical problems isn't always my strong point.
They see the map differently and have the ability to plan moves out well in advance. It is quite impressive, really.
Rodion wrote:Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
I think this is a fundamental trait that can allow one to rise the ranks of anything, be it World Domination or otherwise.
Rodion wrote:Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
I think this is a fundamental trait that can allow one to rise the ranks of anything, be it World Domination or otherwise.
--Andy
So you did tell Dumper Blitz this when you gave him a warning didn't you?
Due to current economic conditions the light at the end of the tunnel has been turned off
10% making the right moves. this part isn't that difficult after doing some analysis.
game's not that complicated
I know there's people who want everyone to believe they're a genius because they have a nice track record in CC but in reality it's a pretty simple strategy game.
In my opinion what makes a player good (in an even playing field) is learning from your mistakes and not repeating them over and over. In other words, honing your skills.
Funkyterrance wrote:In my opinion what makes a player good (in an even playing field) is learning from your mistakes and not repeating them over and over. In other words, honing your skills.
Or how about not making mistakes in the first place and simply capitalizing on the ones your opponents make?
After a few games on each map in each format it shouldn't be too hard to see what moves need to be made each time - and if in doubt check the history/logs of completed games to see how they played out. Then....as gannable says....it's simply down to The Fates whether the dice and cards are going play ball.
Highest position #5 (18 Nov 2010) General 4,380pts (11 Dec 2010)
Chariot: Maybe I am alone on this but it spoils the fun for me if I have to go and check old game logs. If points aren't all that important to a player they just want to play! Also, if you are new to this game the logs look like greek lol. Furthermore game logs don't really explain the luck factor so you could really be getting a false sense of what happened in a game. How do you learn in a few games how much luck is involved? Before joining this site I maybe played 10 games of risk in my life so not making mistakes is pretty much an impossibility for me. I have gathered though that if you play enough it boils down to about 100% luck since every highly skilled player would do basically the same thing in any given situation. So playing against a new player if you are an old player, yes, not making mistakes and taking advantage of the lack of knowledge of the new player is probably how you would win. As a newbie however, this is less of an option. Is good a relative term, like can you be good for a cook if you have only a few games under your belt? I guess I was answering what makes a good player instead of defining a good player. Semantics? If the name of this thread was "define a good player" I would agree with you 100%. Since you did mention your opinion that looking up game logs would "make" a player good I agree with you 50% . The only reason I am providing such a lengthy response is you made a sticky of what I said so I take it that I have to defend my honor?
Doing the research is half the fun for me. If I play a foggy conquest map, e.g. Feudal, New World, AoR, against an experienced player and am able to narrow down which territories he most likely holds then a look at his history will tell me a lot. 9 times out of 10 a player will go through the same procedure and take the same village or stack on the same spot, thus helping me make an informed decision as to what I should do myself and hopefully be right 9 times out of 10.
It's a hassle (simply because it's time consuming) but I'll try and remove as many elements of luck from the game as possible to get an edge.
Highest position #5 (18 Nov 2010) General 4,380pts (11 Dec 2010)
Very good point about which zones are sought after. You would certainly change your learning curve for that particular map (and spare yourself some mistakes).
jefjef wrote:Play a lot of Oasis freestyle quads with low ranked partners and be sure to have their passwords.
meh why the hate? I dont ever sit for my teammates in those games...and you are welcome to join against me if you want...
lol. Why the guilty feelings?
Guilty feelings?
How about common sense...somehow you still view me as a noob who sucks at all games other than freestyle. Beyond that I am the only person on this site who regularly plays quads oasis games whit "low ranking partners" who aren't really even that low lately. Anyway jefjef it gets old fast, why you continue to throw jabs my direction when i am well aware of the games i play and the community's view of them is beyond me.
The offer still stands, please join one of my games, I think i have joined some of yours on maps and settings i am not good at yet im not sure you have ever done the same...its nice I haven't read one of your my dice suck so bad I would be Conqueror if they didn't posts in a while, either I am lucky or you are finally maturing a little bit.
jefjef wrote:Play a lot of Oasis freestyle quads with low ranked partners and be sure to have their passwords.
meh why the hate? I dont ever sit for my teammates in those games...and you are welcome to join against me if you want...
lol. Why the guilty feelings?
Guilty feelings?
How about common sense...somehow you still view me as a noob who sucks at all games other than freestyle. Beyond that I am the only person on this site who regularly plays quads oasis games whit "low ranking partners" who aren't really even that low lately. Anyway jefjef it gets old fast, why you continue to throw jabs my direction when i am well aware of the games i play and the community's view of them is beyond me.
The offer still stands, please join one of my games, I think i have joined some of yours on maps and settings i am not good at yet im not sure you have ever done the same...its nice I haven't read one of your my dice suck so bad I would be Conqueror if they didn't posts in a while, either I am lucky or you are finally maturing a little bit.
LMAO!
1: No where did I mention you. That is all in your head. 2: I searched and did not find where I ever said I would be conqueror if I had great random but I spose I would be if'n I did. 3: What ever guilt you are feeling leave me out of it and try to resist baiting me please. It gets old and not very mature. 4: While you are on the subject ya should try learning sequential vs viable opponents. It's a more strategic and enjoyable game. 5: Meh.
This post was made by jefjef who should be on your ignore list.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
1: No where did I mention you. That is all in your head. 2: I searched and did not find where I ever said I would be conqueror if I had great random but I spose I would be if'n I did. 3: What ever guilt you are feeling leave me out of it and try to resist baiting me please. It gets old and not very mature. 4: While you are on the subject ya should try learning sequential vs viable opponents. It's a more strategic and enjoyable game. 5: Meh.
1) You dont have to mention me for a post to be about me, as i said before I am the only one who plays the games you mentioned regularly 2) Clearly i was exaggeration, but I believe you have said you would get brig if not for your awful random 3) Jefjef I think i know the rules of the forum, you are more than welcome to report any post I have made and we will see what comes of it 4) Wait i dont play sequential vs viable opponents? Here i thought that made up about half of my active games... 5) logical argument for the win
Rodion wrote:The main characteristic of a good player is high IQ (logical-mathematical type). Experience could replace that to some extent, but it only really helps when dealing with a situation you've seen before and, unfortunately for untalented experienced players, several situations are unique.
Another important trait is patience/dedication. Sometimes the first plan that you can think of is not the best to achieve the present goal you've established; sometimes the first plan is indeed the best to achieve that goal, but it has undesired collateral effects. Before hitting the "Begin Turn" button, you should consider several solutions and then weigh each solution's pros and cons. Of course, in order to weigh pros and cons accurately one needs a high IQ. When playing a new map, a good player also needs to be patient/dedicated enough to carefully read all the legends (and possibly double check everything with BOB) before playing his first turn.
Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
IQ is a crock of cr*p. It only tests mathematical/logical skills. A computer could ace that test quite easily. It less measures intelligence than the ability to think mathematically. Computers can do all that. But they're not intelligent. What makes us humans intelligent is the fact that we can learn from our mistakes, for one, and that we can communicate with words. Computers don't understand human language. Therefore, IQ may not be the way to rate how good a player is. A computer could probaly beat the conquerer every time given the right luck if IQ was everything that one needed to play risk.
Above all, taking the shield of faith, wherewith ye shall be able to defeat all evil. -Ephesians 6 KJV
My Smiley: ( ) --- it's got SHIELDS!
everywhere116 wrote:You da man! Well, not really, because we're colorful ponies, but you get the idea.
Rodion wrote:The main characteristic of a good player is high IQ (logical-mathematical type). Experience could replace that to some extent, but it only really helps when dealing with a situation you've seen before and, unfortunately for untalented experienced players, several situations are unique.
Another important trait is patience/dedication. Sometimes the first plan that you can think of is not the best to achieve the present goal you've established; sometimes the first plan is indeed the best to achieve that goal, but it has undesired collateral effects. Before hitting the "Begin Turn" button, you should consider several solutions and then weigh each solution's pros and cons. Of course, in order to weigh pros and cons accurately one needs a high IQ. When playing a new map, a good player also needs to be patient/dedicated enough to carefully read all the legends (and possibly double check everything with BOB) before playing his first turn.
Good team players need a third trait: humility. That means acknowledging you're not flawless and thus understanding your teammate can sometimes have better ideas than your own. Their ideas also need to be subjected to the same scrutiny as your ideas. Like thebest712 brilliantly put, a good player needs to recognize his mistakes (particularly for the purpose of not repeating it).
IQ is a crock of cr*p. It only tests mathematical/logical skills. A computer could ace that test quite easily. It less measures intelligence than the ability to think mathematically. Computers can do all that. But they're not intelligent. What makes us humans intelligent is the fact that we can learn from our mistakes, for one, and that we can communicate with words. Computers don't understand human language. Therefore, IQ may not be the way to rate how good a player is. A computer could probaly beat the conquerer every time given the right luck if IQ was everything that one needed to play risk.
The promotion of EQ is up there with the banning of competitive sports in schools, grading for effort and the invention of ADD for leftist shit that just makes me want to strangle the nearest hippie..
I agree with shield. Dice rolls and map reading aren't what I would call "mathematics" rofl. The statistics involved in dice are really not that complex. You don't need to break out the calculator and the calculus books . Patience, however is definitely an advantage when it comes to reading maps.
Funkyterrance wrote:I have gathered though that if you play enough it boils down to about 100% luck since every highly skilled player would do basically the same thing in any given situation.
Funkyterrance wrote:I agree with shield. Dice rolls and map reading aren't what I would call "mathematics" rofl. The statistics involved in dice are really not that complex. You don't need to break out the calculator and the calculus books . Patience, however is definitely an advantage when it comes to reading maps.
Just wondering, Funky. How complicated do you thing a game could get?
You can answer this any way you want ("minutes taken to come up with the best plan", "likelihood of dissenting opinions within a team" etc).
Last edited by Rodion on Mon Apr 18, 2011 9:32 pm, edited 1 time in total.
I will answer the best I can but I am having a hard time deciphering your post (significance of quotes, etc.). I do not propose to be a highly skilled player so I am going strictly by what I have been told by what I consider to BE highly skilled players as far as reading the board for a particular game. I think that a game could get VERY complicated but not in a mathematical sense, only in a sense where attention to detail is key. Does this answer your question?
Funkyterrance wrote:I will answer the best I can but I am having a hard time deciphering your post (significance of quotes, etc.). I do not propose to be a highly skilled player so I am going strictly by what I have been told by what I consider to BE highly skilled players as far as reading the board for a particular game. I think that a game could get VERY complicated but not in a mathematical sense, only in a sense where attention to detail is key. Does this answer your question?
Well I would say that mathematics can really affect the possible permutations of outcomes. For example, let's say you have a 4v3 stack and you win. So now you could continue with the 4v1 stack, or use your 4 stack to attack another 3 stack in hopes of trimming troop count. Which option you choose (or you choose another option entirely) can affect the possible outcomes that may result from that decision. It's like a much more freeflowing version of chess, where each move opens up new possibilities and closes others. Mathematics governs the possibilities, whereas settings affect the advisability of certain moves (cards vs no spoils, foggy vs sunny, team vs single).