

Map Name: Whodunnit? (formerly Murder 1)
Mapmaker: degaston
Territories: 151
Continents:
- 9 standard room continents - bonuses increase based on the number of detectives held.
- 6 Suspects, and 7 Weapons have auto-deploys.
- 22 Notepad territories provide one bonus troop each.
- 6 Notepad sets provide additional two troops each.
Special Features: Winning Condition, Losing Condition, Multi-level Bonus, Auto-deploys, Decays, Killer Neutrals, One-Way Borders, Bombardments & Conditional Borders
Your aims/design style:
Basically, it's "Clue meets Risk". The style is that of the investigating detective's desk. The objective is to "solve the case" by controlling a Suspect, Location and Weapon on the notepad, plus the Warrant for one round. Initial distribution will be only within the "Crime Scene" rooms; all others will be neutrals of various amounts. (1's in the hallways, larger numbers on the important territories).
"Evidence" (as signified by magnifying glasses and pointing hands) leads, via one-way assault, to weapons stored in the evidence rooms or suspects in an interrogation room. There are two of these links for each weapon and suspect distributed throughout the mansion rooms. Other links in each room assault their matching entry on the notepad. All of these links are only enabled when the player controls the entire room. Mansion rooms, evidence rooms and interrogation rooms all give bonuses. Hallways are a -1 deploy to discourage "loitering" and make holding large areas of the map more difficult.
Uniqueness: I have not studied all existing maps, but I have not seen anything like it yet. I think the combination of conditional, one-way attacks, goals and bonuses make it fairly unique.
Relevant Experience: First map, computer programmer, familiar with graphics editing software and XML.
Map description and strategy guide:
[spoiler]Setting
You’ve been assigned to solve the murder of Mr. E. Mansion. Several clues have been found which may assist you: a receipt from Al’s Sporting Goods, Weapons & Garden, a postcard with some suspicious information, and an unusual fortune cookie fortune. You have a map of the crime scene and the police station, where six suspects are currently being interrogated and seven possible murder weapons have been taken into evidence. You also have a notepad that you use to track possible solutions to the case. To win, you must either eliminate your opponents, or solve the case by controlling a suspect, weapon, location, and “Book him!” (all on the notepad) for one round.
Game setup
All police station and notepad territories start as neutrals of various values, along with all of the hallway territories in the crime scene.
For a 2, 3, or 4 player game, each player will be assigned one territory in each room. All others will be neutral 3.
For 5 or more players, the room territories will be divided evenly among the players. Any leftover territories will be neutral 3.
Police Station Attacks
Each room of the crime scene contains numbered evidence markers that identify the territories for that room. Some of these territories have symbols next to them that indicate a conditional attack elsewhere on the map. The symbols that lead to attacks within the police station are:
- Pointing hand – Attacks a suspect territory in an interrogation room. Both the color of the hand, and the direction it is pointing (like the hands of a clock centered in the interrogation room area) show which suspect is attacked.
- Magnifying glass – Attacks a weapon in an evidence room. Both the color of the glass and the direction the handle is pointing (like the hands of a clock centered in the evidence room area) show which weapon is attacked.
Notepad attacks
Once you control a detective, all attacks on the notepad territories (except "Book him!") are enabled. The attacking territories (and special symbols) are:
- Locations (Question Mark) – Each crime scene room contains a ‘?’ territory that attacks the matching location entry on the notepad.
- Suspects (Mug Shot) – Each suspect territory attacks his matching entry on the notepad.
- Weapons (Weapon Symbol) – Each weapon territory attacks the matching entry on the notepad.
- Detectives (Badge) - Hold one suspect, weapon and location on the notepad to enable an attack from a detective to "Book him!"
The first goal should be to control a crime scene room. This will provide a bonus as shown on the receipt in the upper left corner, and enable the attacks to at least one suspect and weapon in the police station. After that, there are a variety of things you can do depending on your goals, your drop, and what your opponent(s) are doing.
Your options include:
- Take more crime scene rooms – This will provide more bonuses, more opportunities to take suspects and weapons, help you protect suspects and weapons you already have, and provide easier access to disrupt your opponents' plans. Corner rooms have secret passages that connect directly to the opposite corner, so this is the easiest way to expand. All hallway territories lose 1 troop per round, so when advancing to another room it’s probably better to build a stack that can make it all the way into the room than to expand slowly and leave troops in the hallway. This will be more difficult in fog games, so plan carefully.
- Take suspects and weapons – These auto-deploy 1 and 2 troops respectively, but they do not attack directly back to the crime scene, so they may not be immediately useful. They can have an impact over a longer game, though, and because they lead to the detectives and the notepad, they are key to getting more bonuses. A large stack of troops on a suspect, weapon, or detective may be used to attack another room in the same area, or you can go through the guard (killer 10) to get to the other side of the police station. To get back to the crime scene, you may take the squad car (killer 15), and from there you can attack any of the hallway territories next to an exterior door.
- Take a detective – Detectives auto-deploy 3 troops, enable all of the attacks from suspects, weapons, and locations to their matching entry on the notepad, and can assault "Book him!" for the winning objective.
- Take notepad territories – These provide a +1 bonus for each territory, and an additional 2 troops for each set (suspect, weapon and location). Every notepad territory can bombard others of the same type, but they have no other attacks, so troops deployed there cannot be moved back to the crime scene or police station (except with the parachute reinforcements setting).
- Take "Book him!" – If you think you can hold the requirements, then this can end the game quickly. Be careful, though. If you lose any of the requirements, then at the beginning of your next turn you will lose all of your troops on "Book him!" except 1.
Latest Version:
Version 10 (4/18/2014)
Large (930x960)
[bigimg]http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunnit-L10_zps313378de.png~original[/bigimg]
Small (775x800)
[bigimg]http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunnit-S10_zpsca802168.png~original[/bigimg]
3 Digit Checks
[spoiler]Large v2.1(775x800)
[bigimg]http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1775x8003Digits_zps71380eeb.jpg~original[/bigimg]
Small v2.1(581x600)
[bigimg]http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1-v2_1581x600-3digits_zps4b3a492f.jpg~original[/bigimg][/spoiler]
Older Versions:
[spoiler]Version 9 (3/31/2014)
Large (930x960)http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunnit-L9_zps465e1a43.jpg~original
Small (775x800)http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunnit-S9_zpsb82aceb4.jpg~original
Version 8 (1/25/2014)
Large (930x960)https://googledrive.com/host/0B6Z2nAn_nIuTbUpLWXlJNXN3Ymc/Whodunnit-930x960-v8.jpg
Small (775x800)https://googledrive.com/host/0B6Z2nAn_nIuTbUpLWXlJNXN3Ymc/Whodunnit-775x800-v8.jpg
Version 7 (1/22/2014)
Large (930x960)http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Map930x960-blank_zps38d1d61e.jpg~original
Small (775x800)http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Map775x800-blank_zps4e6b0282.jpg~original
Version 6, (1/3/2014)
Large (930x960)http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunnit-v6-930x960_zps8269df7f.png~original
Version 5, (1/2/2014)
Small (775x800)http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunnit-v5-775x800_zpsbfbe68c3.jpg~original
Version 4, (1/2/2014)
Small (775x800) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Whodunit-v4-775x800_zpsf69a8e06.jpg~original
Version 3 (12/15/13)
Small(775x800) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1-v3775x800_zps5770f6b4.jpg~original
Version 2.1 (11/25/13)
large (775x800) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1775x800b_zps708da463.jpg~original
small (581x600) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1-v2_1581x600_zps4b13c7b2.jpg~original
Version 2.0 (11/20/13) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/SuperSizeMap7_zpsf694ecf4.jpg~original
Version 1.7 (6/21/11) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Map1-7a.jpg
Version 1.6 (6/18/11) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Map1-6-1.jpg
Version 1.5 (6/14/11) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Map1-5.jpg
Version 1.4 http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1v4.jpg
Version 1.4 (2 digit check) http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1v4-88.jpg
Version 1.3 http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1-3.jpg
Version 1.2 http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1c.jpg
Version 1.1 http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder1-1large.jpg
Version 1.0 http://i614.photobucket.com/albums/tt230/degaston/Public/Conquer%20Club/Murder-1large.jpg[/spoiler]

). That way, both the fingers and the magnifying glass handles can point in the direction of the room they connect to (using clock directions from the center of the evidence and interrogation rooms), so the map works for the colorblind.
