I wonder if the stats are off by +.01 because people who have rolled thousands of times have an average of 3.51 from what I've seen. Blitz is an example as well as myself
thats because as i said it sometimes works in your favor and I had amazingly good dice yesteday, however i assure you the day before my numbers looked horrible. perhaps you could post a link that explain these stats in more detail please.
Also as i said logging off and then back on when you have bad dice seem to work at resetting the dice have you looked at this at all ? thx
After too many weeks of development and too many scheduled maintenance windows, we finally got this monster finished!
You can now access your own dice intensity cube stats from the Personal Menu and other players' diceintensity cube stats from their profile. DiceIntensity cube stats contains analysis of both diceintensity cube distribution (how many 1's, 2's 3's, etc. were rolled) and battle outcomes (kills and losses from 3 vs 2, 1 vs 1, etc.). It tracks both assaults that you initiate and assaults against you by other players. You can compare recent stats with your overall stats, and look at how you fared against specific opponents.
Hopefully making the diceintensity cubes more transparent will busts the myths about diceintensity cubes not being random
For diceintensity cube distribution, luck is the actual average roll over the expected average roll (i.e. 3.5). Luck can range from -100% for an average roll of 1.00 to +100% for an average roll of 6.00.
For battle outcomes, luck is based on the ratio of kills over losses. For each type of battle (e.g. 3 vs 2, 1 vs 1, etc.) we know the expected ratio of kills over losses for both assault and defend based on the table below. 3 vs 2 3 vs 1 2 vs 2 2 vs 1 1 vs 2 1 vs 1 Assault 54.0% 66.0% 39.0% 57.9% 25.5% 41.7% Defend 46.0% 34.0% 61.0% 42.1% 74.5% 58.3%
Luck is how many percentage points the actual ratio is above or below the expected ratio. To calculate total luck (i.e. assault + defend) we take a weighted average of ratios based on the amounts of assault battles and defend battles.
Red and green are used to emphasize negative and positive luck, respectively.
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fixed.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
The huge tournament picklist in the Game Finder had to go. It make it very difficult to select a tournament and added hundreds of kilobytes to the page! Now you can type in any part of the tournament name to find matching games. We also added a handy [search tournaments] link that will take you to the Tournament Finder. On the Tournament Finder itself we added [find games] links to each match so you can get tournament games from that route as well.
The stats seam to be misleading to what I see when I get bad rolls.
Its not that I am not getting 6's when I roll but its that whatever I roll the defender ties my rolls. Maybe I will keep track of it some but I have seen plenty of times I will roll 665 just to be beat by a 66 and then the defender rolls 11 just to beat my 111.
This Is what I notice when I get a streak of bad rolls.
Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Do dice stats include attacks on neutral armies or only those against player-controlled troops? If neutrals are included, is there a way to run stats against only neutral armies as you can against a specific opponent?
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
lol, we need to hail him as one of the few honest souls left in the world
[spoiler]#27 Nobody has a higher score or more medals with less games completed My Dispatch Interview[/spoiler]
carlpgoodrich wrote:Has anyone pointed out that this update (which I really like) can give someone more information in foggy games than they had previously? For an extreme example, say my opponent attacks 100 on 100 with an auto-assault. Lets assume the attacker wins, and I now do not have any territs that border the two territs in question. Before this update, I would have no information about how many of my oppent's troops survived, but now it is possible to just look at my recent "luck" to get an idea of how many troops my opponent lost. I am not complaining about this because it gives the same advantage to everyone, just pointing it out.
Just curious, why would you post about it in public if you've figured out a potential strategy that most people probably would NOT have figured out? You're either awfully kind or awfully dumb, one of the two.
lol, we need to hail him as one of the few honest souls left in the world