Moderator: Cartographers

what the man above me said..natty_dread wrote:Nope, it does get lifted. The updates just haven't gone live yet.
Maybe my brain is not working properly today, but I don't get this. Should this be a region bonus instead of a "territory" bonus? You already get +1 for every 2 territories within a region, so is this an additional +1 for just getting more territories? Or should it be +1 for holding 3 total "regions", i.e. hold all of Victoria Land, Scott Land, and Halley Land equals an additional +1?+1 per 3 territory bonus removed - you get +3 for any amount
the latter, hold all of antartica (save for one base) will just give you +3 in addition to the special bonusses +2 for every 2 territories within a region.(and the +30 for having the southpole and sectors)Seamus76 wrote:Maybe my brain is not working properly today, but I don't get this. Should this be a region bonus instead of a "territory" bonus? You already get +1 for every 2 territories within a region, so is this an additional +1 for just getting more territories? Or should it be +1 for holding 3 total "regions", i.e. hold all of Victoria Land, Scott Land, and Halley Land equals an additional +1?+1 per 3 territory bonus removed - you get +3 for any amount
The files have been sent to lack and are waiting to be uploadedSirSebstar wrote:what the man above me said..natty_dread wrote:Nope, it does get lifted. The updates just haven't gone live yet.


How many players actually complained? I can't even imagine a decent 1v1 player actually wanting to add starting points to this map. As a 1v1 player I even thought 4 was too much of an advantage for the start. Three would probably be ideal in my opinion. I really hope the players that play this map get in here and express their opinions. I really like playing this map myself. So far I started two games with 8 bases and the game is over before the other player even goes.natty_dread wrote:Sigh...
People complained when we reduced the starting positions to 4. We increased it back to 8, and now...
How about a compromise? If we set them at 6 everyone should be happy, right?
Or 5?
I actually do that for most of my maps... and yes it would be nice if more people would post their concerns in map threads.HighlanderAttack wrote:I suggest checking into the new 1v1 games that are starting and checking the chat out. I wish more players did express opinions though because if only a few do so it skews what most people probably think.

Greenoaks, we have been talking about removing the starting territory cap for about a dozen pages now. I know you have been following the thread, I saw your posts way back... why didn't you say anything before we implemented the change?greenoaks wrote:i don't care how many people complain about you reducing starting territories. increasing starting territories to a point where the game is over before the 1st round takes all the skill and strategy out of playing the map.
you might as well put in a victory condition of whoever goes first wins and save everyone some time.

x2greenoaks wrote:i don't care how many people complain about you reducing starting territories. increasing starting territories to a point where the game is over before the 1st round takes all the skill and strategy out of playing the map.
you might as well put in a victory condition of whoever goes first wins and save everyone some time.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
I was rather amazed when I saw my opponent take an amazing amount of territories in his first turn. I agree that 8 starting points is too much. On a side note, I would like to thank you for the map, it's awesome (even if it was more awesome).HighlanderAttack wrote:if u started the bases with 1 army then it becomes more even --even with 8 starting points--I still like three starting points either way--I see that not too many players were shocked with the new 8 starting points based on all the comments
Thanks, it's nice to hear someone appreciates our workmr. CD wrote:On a side note, I would like to thank you for the map, it's awesome (even if it was more awesome).
Yeah but that would be bad for multiplayer games - it would be hard to move out from your base except with good dice.HighlanderAttack wrote:if u started the bases with 1 army then it becomes more even --even with 8 starting points--I still like three starting points either way--I see that not too many players were shocked with the new 8 starting points based on all the comments

We already have that. Territory bonus is 3 for any amount, so the only source of troops is the land bonus (+2 for 2).isaiah40 wrote:I am thinking that maybe we should go with getting a flat 3 men per turn no matter how many territories you hold, but that may cause players to just stack on their bases.
