gcwca_4_life wrote:How come it's a map I suck ass at?
how can you suck ass at pelo war...its quite a simple map really. Especially considering you like or at least liked in the past conquest maps.
Oh and to the OP...try to not play one of the more luck based settings...no spoils and unlimited makes pelo so dull and repetitive...how anyone could truly enjoy playing 4 player games with that is beyond me. It must be the same game over and over again.
gcwca_4_life wrote:How come it's a map I suck ass at?
how can you suck ass at pelo war...its quite a simple map really. Especially considering you like or at least liked in the past conquest maps.
Oh and to the OP...try to not play one of the more luck based settings...no spoils and unlimited makes pelo so dull and repetitive...how anyone could truly enjoy playing 4 player games with that is beyond me. It must be the same game over and over again.
Hmmmm. Ya... True....
Make one No spoils, chained, and I'd play, even if I did get my ass kicked the first few hundred times. lol
tdans wrote:lets rock this joint ... or.. lets have them Blow this,,,,,, joint
I'm the insane guy, that you never wanna meet... See the end of my blade? It's sharp. hehe
ljex wrote:try to not play one of the more luck based settings...
No spoils and fog is one of the more luck based settings? Are you smoking crack?
This isn't freestyle - sunny - flat rate...
No spoils fog makes it luck on that map. It makes it all about waiting for others to attack this is not a map you can figure out where the opponent is in the fog based on moves. Also no spoils gives you no incentive to attack beyond your helmets any time early unless someone else is stupid to attack. and then lastly unlimited gives you no negative effects of choosing to attack eventually if it were say adjacent or chained attacking would require more thought.
ljex wrote:try to not play one of the more luck based settings...
No spoils and fog is one of the more luck based settings? Are you smoking crack?
This isn't freestyle - sunny - flat rate...
No spoils fog makes it luck on that map. It makes it all about waiting for others to attack this is not a map you can figure out where the opponent is in the fog based on moves. Also no spoils gives you no incentive to attack beyond your helmets any time early unless someone else is stupid to attack. and then lastly unlimited gives you no negative effects of choosing to attack eventually if it were say adjacent or chained attacking would require more thought.
Haha, ljex you're such a dumbass .. and proves you obviously don't know understand the map or the setting I play it on.. You can, wait no, I can, pretty easily figure out where my oppenents are. If no spoils gave me no incentive to attack, then why have NONE of my games gone past 20 rounds? With all the people I play that use that stupid logic you gave, I would have games going more than 20 rounds. Plus, spoils are stupid and increases the luck factor. Oh my strategy was dumb, but wait, ill get 40 troops on this next cash in, so its alright. How stupid is that? no spoils make you think where you should attack before you do to preserve troops... If you don't want to play in my callouts tab, then why are you here? You are providing nothing but your illogical thoughts. Go find some other tab/forum to bitch and argue.
Hahaha Dibbun aka CC's most annoying little prick, yeah like 10-15 games out of my 400+ games.. good job dibbun, glad you could post those AGAIN for the 20th time now. Now f*ck off...or grow some fucking balls and play me instead of hiding behind your baiting posts and talk shit..until then shut the f*ck up because nobody really cares what the f*ck you have to say..k? thanks!
ljex wrote:try to not play one of the more luck based settings...
No spoils and fog is one of the more luck based settings? Are you smoking crack?
This isn't freestyle - sunny - flat rate...
No spoils fog makes it luck on that map. It makes it all about waiting for others to attack this is not a map you can figure out where the opponent is in the fog based on moves. Also no spoils gives you no incentive to attack beyond your helmets any time early unless someone else is stupid to attack. and then lastly unlimited gives you no negative effects of choosing to attack eventually if it were say adjacent or chained attacking would require more thought.
Haha, ljex you're such a dumbass .. and proves you obviously don't know understand the map or the setting I play it on.. You can, wait no, I can, pretty easily figure out where my oppenents are. If no spoils gave me no incentive to attack, then why have NONE of my games gone past 20 rounds? With all the people I play that use that stupid logic you gave, I would have games going more than 20 rounds. Plus, spoils are stupid and increases the luck factor. Oh my strategy was dumb, but wait, ill get 40 troops on this next cash in, so its alright. How stupid is that? no spoils make you think where you should attack before you do to preserve troops... If you don't want to play in my callouts tab, then why are you here? You are providing nothing but your illogical thoughts. Go find some other tab/forum to bitch and argue.
UGH, if i know nothing about Pelo War then why do i win 54% of my games on that map when i have also played about 20-30 of them as 6-8 player games where i have much lower odds than 50% of winning. Oh and I actually play good competition when I play this map so you might want to shove the argument that I dont know what Im talking about up my ass. The fact that you can say you know where people are is actually fucking hysterical unless they have attached someone else you have no idea where they are and even then there will most often be 2-3 possibilities. Oh and lastly there is no reason to attack play with 3 people who know fuedal war and i can all but guarantee it will last longer than 20 rounds.
Dibbun's right... and it's not just 10-15 games. You face a whole lot of noobs in the majority of your 75 games. That's why they don't go over 20 rounds; the noobs attack neutrals early, while you stay put. Either that, or they just deadbeat out.
Against good competition, everyone has about a 25% chance to win... and the games should last a lot longer.