Moderator: Cartographers

Thanks for the feedback, this is already being addressed.PLAYER57832 wrote:I rarely offer a major complaint about a map, but this one is very poorly explained and the colors are very difficult to pick out. I understand you want to go for the "pale" look, but you need to add more color to those junks.. and do something better with that key.
(and please note, this is from someone who plays EVERY map!)

I know, we're trying to fix that.Uncle Death wrote:I like the map, I like the look, but for 2 player games it can sure be over in a hurry.

That's way too much even. Nothing should be more than +1 for 3. I'd go +1 for 4 or 5 whereever possible too.natty_dread wrote:Ok, how about these bonuses:
Tang: +2 for 3
Silla: +1 for 1
Goguryeo: +1 for 2
Baekje: +1 for 3
Gaya: +1 for 2
Now gaya would have higher bonus than baekje, but it wouldn't matter since gaya has so few territories, it would still be weaker in comparison - as baekje has more territories, 2 of which are castles.


Just started my first game on this one and this pretty much sums up how I feel. Haven't played enough to comment on game play.pamoa wrote:the map is good
also just a personal remark
is it possible to lighten a bit the entire image
it is very dark for my old eyes
pamoa wrote:the map is good
but you need to reorder both of your legends to help players to find bonus area
please follow the right-left top-bottom order
goguryeo
tang
baekje
silla
gaya
wa
Why right-left?pamoa wrote:pamoa wrote:the map is good
but you need to reorder both of your legends to help players to find bonus area
please follow the right-left top-bottom order
goguryeo
tang
baekje
silla
gaya
wa

pamoa wrote:you need to reorder both of your legends to help players to find bonus area
please follow the left-right top-bottom order
goguryeo
tang
baekje
silla
gaya
wa
Yes, not sure Natty if you saw my earlier comment on this same bit. I really really have a hard time telling which boats connect where. If you want to keep this washed-out style, maybe change the style of the boats somehow? I think you can still keep with the oriental sea theme and yet allow for some minor changes.. if not basic shapes, then perhaps symbols on the flags or some such?Obrens wrote:Sorry to pop into the thread without reading any comments or even the first post, but I'm not color blind. And when I see this map I feel color blind. Definitely use some stronger colors or something.
I think preserving the style is more important than preserving the faded quality of the map (which is subservient to the style). I think the over all visual theme of the map wouldn't suffer from a slight boost in color though (which I don't think is completely necessary but could be helpful).PLAYER57832 wrote:Yes, not sure Natty if you saw my earlier comment on this same bit. I really really have a hard time telling which boats connect where. If you want to keep this washed-out style, maybe change the style of the boats somehow? I think you can still keep with the oriental sea theme and yet allow for some minor changes.. if not basic shapes, then perhaps symbols on the flags or some such?Obrens wrote:Sorry to pop into the thread without reading any comments or even the first post, but I'm not color blind. And when I see this map I feel color blind. Definitely use some stronger colors or something.
I have not played it enough to comment on the actual play yet. If I see anything, I will comment once I have played more than 2 games.