This is my first topic so if I messed anything up I'm sorry. Hello, I play 1914 on flat rate a lot and I was wondering if anyone had tips on what territories are wise to capture and what ones are smarter to shy away from. France I've seen is usually pretty dangerous and tough to hold most of the time as well as Russia because everyone guns for you. I'd like to see what you guys think it's helpful to hold or tips. I've also seen people deliberately not take Country bonuses in order to prevent becoming a target work well. So give me your ideas and feedback. Thanks.
Turkey is good to go for if you can survive the initial scramble for that. England is OK, if you already have a number of other territories to support the assault on London. I have seen people win with any number of starting positions on the map. With flat rate spoils it can come down to who has a couple of lucky turns with the cards. Austria and Germany can be very hard to defend, unless your opponents are engaged elsewhere on the map against each other.
i like italy too but my strategy or was to take the capital city without any contry for the start. when i am a little stronger I start to take contries. I tried it once and it worked
In the early phases of the game it doesn't much matter where you are grabbing your first cities and countries, so long as you know where you want to end up and can put the time & effort into getting there. Approaching the end game, turkey and England are at the core of the strongest positions, because you have a wall at your back. The player in Italy can find himself squeezed between these two. Turkey is very hard to break - but also hard to expand from: as you advance your Borders become always longer & your nearby country bonuses are not easily defensible. In england you get limited reinforcements, but can often stay safe there till you are strong enough to overcome Germany or more likely France when he has been worn out by war on 3 fronts. From England eventually you can establish a short frontline around Berlin-Bavaria-southern France- from which you can launch your knockout blow. With the many bonuses it's important to push up your reinforcements, try to get progressively 1 or 2 more, extra terrs or cities. If you have england, you want england + berlin, if you have berlin you want berlin + vienna.... Think in phases of 5-10 turns, with a longterm objective. Punish the weaker players, keep tabs on the stronger ones. If you grow gradually, your opponents don't see your strength till too late. But if there is a tactical opportunity, grab it. Don't be afraid of a fight, you can afford to lose armies in establishing a moral superiority.
England can be risky to try to start with, too many times I've seen people held up by the 6 neutrals in London. France I would certainly avoid as a start. Lately I have seen people make successful starts with Russia.
laughingcavalier wrote:In the early phases of the game it doesn't much matter where you are grabbing your first cities and countries, so long as you know where you want to end up and can put the time & effort into getting there. Approaching the end game, turkey and England are at the core of the strongest positions, because you have a wall at your back. The player in Italy can find himself squeezed between these two. Turkey is very hard to break - but also hard to expand from: as you advance your Borders become always longer & your nearby country bonuses are not easily defensible. In england you get limited reinforcements, but can often stay safe there till you are strong enough to overcome Germany or more likely France when he has been worn out by war on 3 fronts. From England eventually you can establish a short frontline around Berlin-Bavaria-southern France- from which you can launch your knockout blow. With the many bonuses it's important to push up your reinforcements, try to get progressively 1 or 2 more, extra terrs or cities. If you have england, you want england + berlin, if you have berlin you want berlin + vienna.... Think in phases of 5-10 turns, with a longterm objective. Punish the weaker players, keep tabs on the stronger ones. If you grow gradually, your opponents don't see your strength till too late. But if there is a tactical opportunity, grab it. Don't be afraid of a fight, you can afford to lose armies in establishing a moral superiority.