Moderator: Cartographers
I do think so.TaCktiX wrote:You shouldn't need the extra pixels. All map information is still clear even with the triple digits.
I can.... just not sure if that's a better option....Nola_Lifer wrote:Is it possible to put TI in the sea above TIII and Constan.
I think, once you are able to actually play this map, the legend will be much clearer. Kab has done a good job with cleaning up the legend a lot. As far as one not knowing some lating terms, well, do a search for it through a search engine and I am sure you will find an answer.Gillipig wrote:First off I'd like to congratulate you on creating a beautiful map! It looks awesome! Great color scheme and graphics. Gameplay is hard to understand though! I don't think you need to change the gameplay but try to work on your legend to describe it better. Maybe the space currently filled with text describing history could be used to something more useful to the player!? I don't think it's obvious that there is no normal territory bonuses and a text clarifying that would be very useful! I also have a problem understanding some of the latin terms that may be correct but not obvious what they actually mean. Like "diocesis" and "praetor". And finally and most importantly after looking at your map for 20 minutes I still don't get the bonus system! I know it's supposed to be a complicated map but I'm not a stranger to complicated maps and I don't get much of it.

this one goes along with your moniker, that's for sureAugustus Maximus wrote:I am looking forward to playing the Beta of this map.

And I just finished a 1vs1 game with chained reinforcements that took AGES on that map! I don't see why you would rather force deploy the majority of a players bonus than let him chose where to put it!? Why should legions for example have a auto deploy bonus? I've made my case for why I think it shouldn't but I've yet to hear why you want it to be so many auto deploy bonuses!Kabanellas wrote:Well, King's Court is mostly based on auto-deploy bonus. Which definitely isn't the case here...



Yes, that's perfect.Kabanellas wrote: Second layer with more blue (and less green)


At best it will be 50% auto deploy and 50% regular deployment! I know I don't like maps with too much auto deploy so I'm expressing my concern that this map will go down that road. Auto deploy works fine if you're not over using it (King Court is over using auto deployment!!!). The AoR maps are great, the Feudal's, New world etc. They all have auto deploy on their starting positions but nowhere else. In my mind autodeploy works nicely if you have them on starting pos. or on places you have to take. You're doing both and that is in my mind over using the autodeployment feature and will interrupt the flow of the game! Again this is just my opinion but I think you're going to scare away a lot of people with that much auto deployment! I like the map both visually and gameplay wise but the auto deploy is too heavy for my taste!Kabanellas wrote:I think this map has the exact amount of auto-deployable bonus that I think it should, for the game-play to work the way I want it to work.
I gave you the example of King's Court just to state that auto-deployable (a-d) bonus are not a problem. You might not like to play it, but conceptually, I made it so it works based on a-d bonus. And honestly i think it works pretty well. But again, that is not the case here. The LARGE majority of these bonus will came from government and regions association.