Rorke's Drift. [QUENCHED]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Battle at Rorke's Drift.[15 08 11]V.46 Pg1/25 Anything e

Post by isaiah40 »

Um, now that I take another look, yes here:
Image
The top part of this rock looks as if it is floating above the ground where the dry river bed is. This is a minor concern as it could be overhanging the dry river.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.46 Pg1/25 Anything e

Post by koontz1973 »

isaiah40 wrote:Um, now that I take another look, yes here:
Image
The top part of this rock looks as if it is floating above the ground where the dry river bed is. This is a minor concern as it could be overhanging the dry river.

Done the arrows, will do that now, anything else?
Image
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Re: Battle at Rorke's Drift.[15 08 11]V.46 Pg1/25 Anything e

Post by Coleman »

EDIT: Nevermind, sorry about that. My browser didn't refresh the topic properly and I responded to something long since resolved.

Why so many fonts in the legend? The font for the 'careful' warning portion stands out the most. Would prefer if everything were closer to the font used to explain the special territories.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.46 Pg1/25 Anything e

Post by koontz1973 »

Coleman wrote:EDIT: Nevermind, sorry about that. My browser didn't refresh the topic properly and I responded to something long since resolved.

Why so many fonts in the legend? The font for the 'careful' warning portion stands out the most. Would prefer if everything were closer to the font used to explain the special territories.


No problem Coleman, glad to see you look in.

Latest Version [47]
Large
[bigimg]http://img193.imageshack.us/img193/1994/sdriftlarge.jpg[/bigimg]
Small
[bigimg]http://img716.imageshack.us/img716/4817/sdriftsmall.jpg[/bigimg]

Arrows should be OK now. If not, I will re do completely.
Rock moved down a tad so it is now not overhanging the dry river bed.

Anything else???
Image
User avatar
RedBaron0
Posts: 2657
Joined: Sun Aug 19, 2007 1:59 pm
Gender: Male
Location: Pennsylvania
Contact:

Re: Battle at Rorke's Drift.[15 08 11]V.47 Pg1/26 Anything e

Post by RedBaron0 »

The arrows look blurry more than anything. Could decrease the opacity a bit and have them fade into the background a little which might help.
ImageImage
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.47 Pg1/26 Anything e

Post by koontz1973 »

Will get them redone completely from scratch. Will post them in a couple of hours.
Image
User avatar
Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Battle at Rorke's Drift.[15 08 11]V.47 Pg1/26 Anything e

Post by Gillipig »

I'm not sure I like the white edge around the borders! It's clearer but I don't think it goes well with the theme. It looks a bit like roads.
User avatar
Coleman
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Gender: Male
Location: Midwest

Re: Battle at Rorke's Drift.[15 08 11]V.47 Pg1/26 Anything e

Post by Coleman »

Gillipig wrote:I'm not sure I like the white edge around the borders! It's clearer but I don't think it goes well with the theme. It looks a bit like roads.


I agree with this. Not all suggestions for change end up looking better than the original. Was still good to see what it would look like. I'd say change them back at this point.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.47 Pg1/26 Anything e

Post by koontz1973 »

Coleman wrote:
Gillipig wrote:I'm not sure I like the white edge around the borders! It's clearer but I don't think it goes well with the theme. It looks a bit like roads.


I agree with this. Not all suggestions for change end up looking better than the original. Was still good to see what it would look like. I'd say change them back at this point.


Go to first post, previous versions, the black line one is around half way down in big image tags so it is easy to spot. I took them off and everyone said to put them back so they will stay.
Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.48 Pg1/26 Anything e

Post by koontz1973 »

Latest Version [48]
Large
[bigimg]http://img192.imageshack.us/img192/1994/sdriftlarge.jpg[/bigimg]
Small
[bigimg]http://img718.imageshack.us/img718/6282/sdriftsmalli.jpg[/bigimg]
New arrows as not getting the original ones to work well. Plain black ones for this version. Seem to suit the map so might just keep them this way if no one has objections.
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Battle at Rorke's Drift.[15 08 11]V.48 Pg1/26 Anything e

Post by DiM »

i don't like the new arrows. they contrast with the map so much that my eyes are always going towards them. i can't look at anything else because i'm immediately distracted by the arrows. also on the large there are very visible texture gaps. places where the black filling of the arrows doesn't go all the way to the edge.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.48 Pg1/26 Anything e

Post by koontz1973 »

Scrap them then.

Will have another go tomorrow as it is late here and my eyes are hurting. Leave all points and I will get to them all in the morning.

Have a good one guys.
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Battle at Rorke's Drift.[15 08 11]V.48 Pg1/26 Anything e

Post by DiM »

how about something like these arrows?
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/sdriftlarge-2.jpg[/bigimg]

if you want them, just import this image: http://i178.photobucket.com/albums/w250/DiM-topia/sdriftlarge-1.png
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
lostatlimbo
Posts: 1386
Joined: Wed Mar 28, 2007 4:56 pm
Location: Portland, OR

Re: Battle at Rorke's Drift.[15 08 11]V.46 Pg1/25 Anything e

Post by lostatlimbo »

koontz1973 wrote:
Sniper08 wrote:tree's dont look good like bushes , revert back to fix as nothin was wrong with old trees imo.


I probably will do, but will keep these for a day or two to see is anyone else comments on them.
As I said on the previous page, I have no problem trying something new but I believe the need now for consistency till a mod comments. Lets see if lostinlimbo comes back to say something.


I don't think that really helped the problem.

Allow me to clarify:

I think the old trees look fine. They have a sort of hand-drawn cartoon-y charm to them that matches the soldiers, warriors and chiefs.

The bushes however are a completely different style and POV. They don't fit the map. AT ALL.This one style of bush that DiM suggested is not the only option.

Did you draw the trees yourself? Why can't you draw some bushes in a similar style?
If you copied the trees from another source, it shouldn't be too difficult to modify them and make them look more like bushes IN THE SAME STYLE AS THE REST OF THE MAP.

You've already got a great overall theme/look to this map, but then you keep throwing in elements that just don't fit.

Then again, no one else seems to care, so... as you wish.
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.46 Pg1/25 Anything e

Post by koontz1973 »

lostatlimbo wrote:
koontz1973 wrote:
Sniper08 wrote:tree's dont look good like bushes , revert back to fix as nothin was wrong with old trees imo.


I probably will do, but will keep these for a day or two to see is anyone else comments on them.
As I said on the previous page, I have no problem trying something new but I believe the need now for consistency till a mod comments. Lets see if lostinlimbo comes back to say something.


I don't think that really helped the problem.

Allow me to clarify:

I think the old trees look fine. They have a sort of hand-drawn cartoon-y charm to them that matches the soldiers, warriors and chiefs.

The bushes however are a completely different style and POV. They don't fit the map. AT ALL.This one style of bush that DiM suggested is not the only option.

Did you draw the trees yourself? Why can't you draw some bushes in a similar style?
If you copied the trees from another source, it shouldn't be too difficult to modify them and make them look more like bushes IN THE SAME STYLE AS THE REST OF THE MAP.

You've already got a great overall theme/look to this map, but then you keep throwing in elements that just don't fit.

Then again, no one else seems to care, so... as you wish.


I modified the bushes but will have another crack at them today.
Image
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[15 08 11]V.49 Pg1/26 Anything e

Post by koontz1973 »

DiM wrote:how about something like these arrows?
[bigimg]http://i178.photobucket.com/albums/w250/DiM-topia/sdriftlarge-2.jpg[/bigimg]

if you want them, just import this image: http://i178.photobucket.com/albums/w250/DiM-topia/sdriftlarge-1.png


Those are some sweet looking arrows there DiM. If my current ones do not get the seal of approval, I may just nick them from you.

Latest Version [49]
Large
[bigimg]http://img689.imageshack.us/img689/1994/sdriftlarge.jpg[/bigimg]
Small
[bigimg]http://img18.imageshack.us/img18/4817/sdriftsmall.jpg[/bigimg]

New bushes as the old ones were too fancy for the map. Did not go back to original ones as they where too plain (green blobs) so went for a mixture in between.
New arrows. Went with completely new ones with a mixture of brown and green. Should suit the map better.

Anything else?
Image
User avatar
DiM
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Gender: Male
Location: making maps for scooby snacks

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by DiM »

nice arrows, but they look kinda glossy to me. they make me think of something high tech not a zulu map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Sniper08
SoC Training Adviser
Posts: 1703
Joined: Tue Dec 09, 2008 12:58 pm
Gender: Male
Location: Dublin,Ireland

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by Sniper08 »

i like Dim's blue arrows, they looked great and fit in really well.

i think these bushes are too bright for the map and kinda look like green blobs
Image
User avatar
Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by Gillipig »

The bushes are getting better but still needs some work! I too like DiM's arrows! Your new arrows are nice but doesn't really fit the map. What has happen with the text explaining the autodecay? It looked better before!
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by koontz1973 »

Sniper08 wrote:i like Dim's blue arrows, they looked great and fit in really well.

i think these bushes are too bright for the map and kinda look like green blobs


Will dull the bushes a bit but they need contrast with the green iButhos because of the CB test.
Will use DiMs arrows then.

Gillipig wrote:The bushes are getting better but still needs some work! I too like DiM's arrows! Your new arrows are nice but doesn't really fit the map. What has happen with the text explaining the autodecay? It looked better before!


Nothing has happened with the text.

If you mean the glow going around the letters, it cam out as I had too many styles in the legend. Will put it back in for all text next time around. Give me a couple of hours to fix these things.
Image
User avatar
gimil
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Gender: Male
Location: United Kingdom (Scotland)

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by gimil »

I agree that DiM's arrows work better. They just pop more.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
TaCktiX
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Gender: Male
Location: Rapid City, SD

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by TaCktiX »

Quick nitpick on your legend: "Be careful with your armies. Each territory..."

And DiM's arrows pop more, but I would suggest if you take the idea, not to make them all black. It doesn't work with the earthy color palette you have.
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by isaiah40 »

This is getting there! a few other nitpicks:

Image Image Image Image Image
These need the border to be more fluid like the rest of your borders.

Image
The one line goes over the other line. There are a couple of others like this, where all you need to do is take your eraser tool and erase where it goes over the other border line.

Image
Here it looks like you stopped, and then continued drawing the line. There are a couple of other places where this happens as well.

Keep up the good work koontz!
User avatar
koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: Battle at Rorke's Drift.[16 08 11]V.49 Pg1/27 Anything e

Post by koontz1973 »

TaCktiX wrote:Quick nitpick on your legend: "Be careful with your armies. Each territory..."

And DiM's arrows pop more, but I would suggest if you take the idea, not to make them all black. It doesn't work with the earthy color palette you have.

Missed this when I came to read the posts. Not fixed but will be done.
Latest Version [50]
Large
[bigimg]http://img828.imageshack.us/img828/1994/sdriftlarge.jpg[/bigimg]
Small
[bigimg]http://img828.imageshack.us/img828/4817/sdriftsmall.jpg[/bigimg]
Done.
DiM's arrows.
Territ lines.
Bushes
Glow

To do tonight.
Fix the wording in the legend that TaCktiX spotted.
Anything else before I get to it???
Image
isaiah40
Posts: 3990
Joined: Mon Aug 27, 2007 8:14 pm

Re: Battle at Rorke's Drift.[16 08 11]V.50 Pg1/27 Anything e

Post by isaiah40 »

Missed the Mandla/River border! ;)
Post Reply

Return to “The Atlas”