It might be worth considering bring Home runs into play. See game 9093729 - I have one region home run 1 with 266 troops. I cannot influence the game as I cannot attack - I have two choices miss my turns and get kicked out or take my turns and watch the armies grow. Both options delay the game and serve no purpose.
My thoughts but this is the first time I have encountered a potential problem with this map apart from the initial days when the correct number of troops were not allocated to players - this seems to have been fixed or resolved itself
I'm not sure if this is the place to bring this up or it's already been mentioned, but I'm pretty sure it's possible to deadlock a Baseball game.
If all of the Pitchers have been killed (bombarded by the mound), then no one can take Babe. If no one can take Babe, then no one can take the Home Runs. If two different people own the Home Runs, the game won't end.
Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first, or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.
Thomassaurus wrote:Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first, or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.
This makes sense, also in relation to Baseball that the last bases and home are more difficult to reach. The bonus values could also be in relation with the neutrals though.
Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.
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jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.
You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.
jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.
You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.
Don't think it'd work, it'd make it luck only. First player to gain a bonus wins. And before someone says it is that way allready, it isn't. In my opinion it's a good map, even for 2 players. Just don't play it sunny (and even if you do, it can get very interesting).
jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.
It would also be interesting to see you incorporate in walks and stolen bases somehow. That might help avoid the bottle-necking issues.
I dig this map despite its flaws and hope it works out!
Possible bug. But I don't know where to post to. In Baseball:King of Diamonds Game #9519202 We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.
Kase wrote:Possible bug. But I don't know where to post to. In Baseball:King of Diamonds Game [game]9519202[/game] We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.
Thanks Kase
Fixed. Willie to Jackie is a one way attack, that is the reason.
maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.
There is a winning condition of holding all four bases. Once you take them all, and after your opponent takes his last frustrating turn where all he can do is deploy, you will win when you start your turn.
callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.
This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?
callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.
This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?
great game; i've been playing since day one with 62 completed games.. a lot of my games are 2-player and I actually prefer that in 2-player games each player starts with 4 pitchers like it used to be (or 2 or 3 maybe). Natty you must be tired of all this feedback but ...
What about lowering the homerun neutral to 5 or 6? Or why can't the outfield defenders assault the homerun (like catching the ball)?
anyway...great game..... i think everone knows you are at a disadvantage attacking first (especially in no spoils game)...
Steve The Mighty wrote:It might be worth considering bring Home runs into play. See game 9093729 - I have one region home run 1 with 266 troops. I cannot influence the game as I cannot attack - I have two choices miss my turns and get kicked out or take my turns and watch the armies grow. Both options delay the game and serve no purpose.
My thoughts but this is the first time I have encountered a potential problem with this map apart from the initial days when the correct number of troops were not allocated to players - this seems to have been fixed or resolved itself
What if Home Runs Could Attack either all the pitchers? or Babe? Just to allow them to contribute to the game or make them beneficial?
I'm bringing this up, b/c I'm in a game and my only position is the HR ball...... while everyone else jockies for more territory, i'm left 'hanging' till the game ends... able to do nothing
That might not be a bad idea. In a 1v1 game, the other player can simply take the bases for the win, but if there are more than two players, then the one stuck on the home run might be there a long time with nothing to do.
EDIT: In fact, this might be a good feature to add to the site. The game engine could generate an implicit requirement for one territory that can bombard or attack. Without that, you are eliminated immediately.