Moderator: Cartographers


Will get the small one done the same. Thanks for the help. I started playing around with layer modes when you first mentioned them a long time ago. It is just hard as a new map maker to see what's is good and bad. This is why I said to cairnswk I have been doing lots of little steps and no huge updates till I was sure of what I was doing. Next map, I might just have some confidence in what I am trying to do.natty_dread wrote:That looks much better.
I'd maybe still lower the opacity by 5-10, but that's just a personal preference, and it's fine if you want to keep it as is.
lesson on layer modes
Layer modes are very powerful tools, you know. I highly recommend experimenting them every chance you get, and getting familiar with the various effects of the different layer modes. They're a very simple and efficient way to create lots of different effects.
See, if you simply do the glow with white and lower the opacity, the colours are mixed as a simple weighted average between the two colours - and this way of mixing is not always optimal... for example, if you have highly saturated colours, and you mix white with them 50% opacity on normal mode, the resulting colour will have 50% less saturation - since white colour has 0 saturation. Layer modes utilize different algorithms for mixing the colours, which can give you better results - for example, grain merge is very good if you want a consistent lighting effect that preserves the saturation and colour. Soft light is good as well, but it doesn't work as well on lighter colours.
You can read descriptions for all layer modes here.

Well, one thing that helps, at least in my experience, is grasping the concept of how the smallest parts of a graphical image function - pixels. It all starts from pixels. It's good to know some modern colour theory as well... Each pixel has 4 values - R, G, B and Alpha - and each value is between 0 and 255, as they are 8-bit integers. If all of the colour values are 255, the pixel is white, if they're all 0, the colour is black. RGB are the primary colours, CMY the secondary colours (perhaps you were taught in school that primary colours are Red, Yellow and Blue... this is incorrect and is based on ancient, 19th century thinking when people didn't yet know how light or the human eye works) and each 2 primary colours form a secondary colour. Etc...I started playing around with layer modes when you first mentioned them a long time ago. It is just hard as a new map maker to see what's is good and bad.




Noticed the tree, will take it out or move it to the left.Sniper08 wrote:koonitz on the large version on njabula a tree looks out of place as it is to the right a bit much.
im liking the shadow effect on the icons its a nice touch

Correctnatty_dread wrote:Speaking of those shadows...
It looks like you've taken the shape of the soldier icons and simply rotated it to the right to get the shadow shape. Correct?
Will have a look at the sheer tool today.I think it might look better if you used the shear tool instead of rotate.


Very nice, what software is that done on?natty_dread wrote:It's not hard...
Top Score:2403natty_dread wrote:I was wrong
Never said it was hard, just wanted time to get it nice as I have never used that particular tool before. How does this look.natty_dread wrote:It's not hard...

GIMP.gimil wrote:Very nice, what software is that done on?natty_dread wrote:It's not hard...

The others are good, but the chieftains seem to have less tilt. You should get them in the same angle as the others.koontz1973 wrote: Never said it was hard, just wanted time to get it nice as I have never used that particular tool before. How does this look.






And best of all, I can see this oneisaiah40 wrote:Considering that there are just small nit picks right now, I'm going to just get this stamped!
Congratulations Koontz!!![]()
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