Moderator: Cartographers
Thanks.Victor Sullivan wrote:Techs look classy by the way. Props to Winged Cat.
Winged Cat wrote: NP-4 is screwed. All other bases have at least one area they can expand to where they are not immediately in conflict with another player. AS-6 could do nothing but take out any land area NP-4 tries to expand to. Further, NP-4 only has 2 land expansion routes; all other bases have 3 or 4. Also, it seems a bit harder for the humans to get to all the DNA labs than for the aliens to get to all the nuke silos. One possible fix:
* Rotate AS-6, PA-3, and NA-3. That is, make PA-3 a human base, NA-3 a DNA lab, and AS-6 a nuke silo. Disconnect AS-3 and AS-5 (Himalayas border) if you don't want 2 nuke silos connected that closely.
* Have PA-2 and SA-3 connect.
* Have PA-1 connect to PA-2 and PA-4.
* Have AU-1 be able to assault PA-4, and (more importantly) SP-1 be able to assault SP-4 (to guard SP-3 vs. AU-1) and NP-4 be able to assault PA-2.
I'm saying to make the small at the 840x679. The 17% is my approximation of the size difference between the large and small. Reduce the large down to that size, edit your supersize application and pm me that you got it done because I always check my messages first. I will then take a look at it. But if you get it done this weekend, I will be unavailable until about the 29th or 30th, so I will not be able to look at it.DiM wrote:i'm not sure but i think i am missing something. what's the 17% about?isaiah40 wrote:I don't think there will be a problem. First can you please reduce it down to 840x679 which should be about 17% difference in size (if my math is correct), and then edit your supersize application and send me a pm so I know you got it done. This way it will be the first thing I do before anything else. Thanks.DiM wrote:i'm also thinking of making the above image as small and making the large at 1100*889.
right now i think everything is perfectly visible but if i reduce the current image to make the small then the text might be very problematic.
thoughts?
do i need to make another approval request?
isaiah40
i thought the small has to be at least 9% (but no more than 33%) smaller than the large.
the current map i have is 990*800. if i consider this small and make a large that's 1100*889 then my small map would be 10% smaller than the large which is within the 9%-33% limits.
No I took your image size and then scaled it down to the 840x679 and it comes out to approximately 17%, that is all.DiM wrote:what i didn't understand was why 17%? why not 18? or 15? as far as i know i'm allowed to resize the small to within the 9%-33% margin. so why 17%?
is this a must? or is this just your personal choice/suggestion?
isaiah40 wrote:No I took your image size and then scaled it down to the 840x679 and it comes out to approximately 17%, that is all.DiM wrote:what i didn't understand was why 17%? why not 18? or 15? as far as i know i'm allowed to resize the small to within the 9%-33% margin. so why 17%?
is this a must? or is this just your personal choice/suggestion?
cheers, thanksDanyael wrote:That is one beaut of a map
with a very fun looking game play
well done
Completely agree here. gimil has the same thing in Feudal War. Which he changed in Feudal Epic to what DiM is opposed to and finds it now ruined the map for fog games. Nothing wrong with a bit of difference as long as it is not to much.DiM wrote:*made some more connections on the map, however i did not make all the connections requested because frankly i do not want every single base to be the same. i want some to be better and some worse. not by much, but just enough to make people adapt and think of different strategies each time they play. if i make everything perfectly balanced then i'm sure some of the flavour of the map will be reduced.

koontz1973 wrote:Completely agree here. gimil has the same thing in Feudal War. Which he changed in Feudal Epic to what DiM is opposed to and finds it now ruined the map for fog games. Nothing wrong with a bit of difference as long as it is not to much.DiM wrote:*made some more connections on the map, however i did not make all the connections requested because frankly i do not want every single base to be the same. i want some to be better and some worse. not by much, but just enough to make people adapt and think of different strategies each time they play. if i make everything perfectly balanced then i'm sure some of the flavour of the map will be reduced.
Nice map by the way.
Apart from the sizes, what is different between the three? The smallest is as easy to read/understand as the biggest one. And did you get all of your zombies killed?DiM wrote:as promised here are a few small size images.

many people complained the instructions are hard to read so i'm providing a few alternatives so that everybody can choose and see on what map they feel more comfortable.koontz1973 wrote: Apart from the sizes, what is different between the three? The smallest is as easy to read/understand as the biggest one.
yes i did. tonight it's deus ex: human revolution and i feel like it's gonna take quite a few nights before i finish this onekoontz1973 wrote: And did you get all of your zombies killed?
Winged Cat wrote:NP-4 still seems screwed - and that's not a matter of "things aren't perfectly symmetric", but a matter of AS-6 being able to easily thwart any land advances NP-4 tries.
I see your point about not overconnecting and not making things too symmetric, so...maybe remove AS-6/PA-1? That should resolve the problem, and make NP-4 more of a contender for the PA spots (if SP-1 and SA-2 aren't on their toes about it).

natty_dread wrote:How about making the one-way arrows a different colour than the other connections?
kisaiah40 wrote:I agree with Sully, the 840x679 looks good and readable. I say go with that one for the small.