lord of the rings risk

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Judge Gabranth
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lord of the rings risk

Post by Judge Gabranth »

when i first started playing risk i played lord of the rings risk the boardgame and they used a couple of very good rules that are very simple to understand and use.

1) they had a stronghold rule. key building locations in the films, like helms deep and weathertop, had an additional +1 to a die roll defense to represent their defensive benefit

2) they had captains. a captain was a different shaped figure that added a +1 to a die roll on attack and defense

while the captain rule will be difficult to represent on the board i think the strongholds rule will be very good on conquer club and can even be used on other maps as a option when starting a game
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hasaki
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Post by hasaki »

Not a bad idea. by the way like the Avatar.
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everywhere116
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Post by everywhere116 »

Not possible with the current xml format.
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duday53
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Post by duday53 »

it si a good idea though
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Iliad
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Post by Iliad »

I like the idea
poo-maker
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Post by poo-maker »

I started playing risk with the lord of the rings board too, i really liked the idea of strongholds, but the captains thing was a little much.
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yeti_c
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Post by yeti_c »

everywhere116 wrote:Not possible with the current xml format.


Anything is possible with XML - The problem in this instance is that the parsing of the XML will merely ignore it...

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Judge Gabranth
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Post by Judge Gabranth »

i know absolutely nothing about xml or anything, but i think this would be a cool additional rule to use.
so does anyone know a way around the problem then?
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yeti_c
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Post by yeti_c »

Judge Gabranth wrote:i know absolutely nothing about xml or anything, but i think this would be a cool additional rule to use.
so does anyone know a way around the problem then?


It would have to be added into the Coding by LackAttack...

The XML is merely a transport mechanism for information... the reader can do with it what it likes...

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jc103
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Post by jc103 »

well, if the coding can be done, why not??

Not so sure about the captain idea, but the stronghold idea rocks. +1 die for defence no matter how many armies present. Cool!
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JoshJ
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Post by JoshJ »

It's amazing how little people know about coding sometime.

Right now the way it's set up, there's no tracking for individual troops, and adding such a thing would be a fairly big undertaking, so the captain idea is a pretty difficult thing to implement.

+1 to defense is easier to code, but doing it the way it "should be done" (adding it into the XML syntax so it can be used for future maps, ie:
<country>
Argentina
<defense>
+2
</defense>
</country>
with no defense tag indicating 0- neutral)
is somewhat difficult to code, and has to be done somehow in a way that doesn't break things.

:wink:
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RobinJ
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Post by RobinJ »

Are we all expected to know about coding? I don't have a clue myself.

Oh yeah - good idea too
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