
Don't make me do a DiM on you.
Moderator: Cartographers
Lackattack doesn't upload maps during weekends, so DiM him, not me!koontz1973 wrote:
Don't make me do a DiM on you.

thenobodies80 wrote:Conquer Club, enjoy!
- Beta - Quenching
thenobodies80


Thanks thenobodies80, I know I have been a pain over the last couple of weeks but thanks a lot for your and all of the mods hard work. Just playing a 1v1 against isaiah40. Hope you join some in the callouts.thenobodies80 wrote:The map was installed and it is now available for playing!


Looked at your game and just finished my first 1v1. Yes, it is not a great 1v1 map but I never had 1v1 in mind when I thought of it. With the 8 drop in 1v1, it might be a tad easy to get through the killer neutrals or take the chieftains but raising those neutrals will hard all other games. I will see how it looks after a couple of days and then raise it again. If the other types of games have no trouble getting through then I can raise them.Gilligan wrote:Something should be done about 1v1 drops...Not for the -1s or anything, but for closeness to the objective. My opponent dropped close to it...I didn't. He rushed it on the second turn, and it was just a matter of dice then.








Let's wait and see how the new numbers work out first before we go and make changes. Personally, I think the new starting amounts should do the trick. But then again, I'm no rabbit!koontz1973 wrote:One comment in a game is how the winning condition is easy to get. I have noticed in 1v1 games that you can get quite high reinforcements by round 4 or 5. Would it be better to open up the 2 commanders to 593 Jones and Reynolds.
So you can go from 593 Jones straight into Chard and the same with Reynolds. This would mean 2 territs to defend while Schiess would still need to be taken.
So far around 40 1v1 games. Only one has gotten past round 7. That is too short a game IMO. This might allow it to go on a round or two and with the new xml it might make it a lot better for 1v1 while not making it to bad for bigger games.


Larger games are much better. In fact 4 player games seem to be the best (not tried a 3 player one). Sent a new xml so that might sort some problems out in 1v1.grifftron wrote:horribly uneven 1 on 1 map with the huge bonus structures, sure it is great with teams tho, excited to try it out with teams... I do like the map overall tho, just not 1 on 1
