Moderator: Clan Directors
With you, Foxxy? Anytime!Foxglove wrote:GROUP HUG.

Consider this Malevolous's formal apology for not spending every waking moment keeping track of dice rolls. By the way, Josko, I love how devoted you are to that stuff, so the above statement was not made to offend you. Or anyone.drunkmonkey wrote:Is it just a thought, or based on facts? I fail to find one fact in your argument. Could you point me to it?malevolous wrote:Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying thoughjosko.ri wrote:please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
It's been such a pleasant challenge. Do we have to resort to dice bitching now?

Thanks TV, I wasn't trying to offend anyone. It was just pretty obvious from the facts josko provided, and what I've read on our forums, that dice played a pretty big role in the turn around. I also find it interesting how closely he tracks it, and find it surprising how quickly he jumps on someone claiming that, in a game determined by dice, dice might have allowed a turn around. If it was a whole war being laid on dice, that would be insulting. One or two games? That's not only possible, but should be expected.The Voice wrote:Consider this Malevolous's formal apology for not spending every waking moment keeping track of dice rolls. By the way, Josko, I love how devoted you are to that stuff, so the above statement was not made to offend you. Or anyone.drunkmonkey wrote:Is it just a thought, or based on facts? I fail to find one fact in your argument. Could you point me to it?malevolous wrote:Just a thought, but if you were that far down, in order to recover you would need to have incredible dice, and Empire to have terrible dice. Not just this last round when it was already over, but throughout those 7 rounds you were catching up. That is a logical statement based solely on the facts. Thanks for trying thoughjosko.ri wrote:please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote: Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
It's been such a pleasant challenge. Do we have to resort to dice bitching now?

jj3044 wrote:Woah woah woah there. Josko, I complimented your team in the statement, but you completely overlooked it and only saw me complaining about the dice.
If only your post is not completely lie statement (in 10 rounds, you had 14 drop only once, all other rounds were 12 or 13, and only once you took 4 singles, every other round you took more than 4) then maybe I would not react, but you both complain about dice with qoute above (in the game where your team had much better dice when you consider it as a whole) and do it with writing completely wrong dice facts.jj3044 wrote: Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::


From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy. I know you guys played well, but without some help from the dice, you not only would still have been down 36 troops right now, but there is a good chance your extra bonuses would fall as superior numbers were brought against them, and all your arguments would be moot. I'm sorry, but you denying uneven dice in this case not only goes against your own statistics, but sounds incredibly arrogant as EVERYONE in CC has dice help them at times, and you seem to be claiming you are above a built in system inherent in this site. Get off your high horse and reconcile with yourself that dice helped you.josko.ri wrote:jj3044 wrote:Woah woah woah there. Josko, I complimented your team in the statement, but you completely overlooked it and only saw me complaining about the dice.If only your post is not completely lie statement (in 10 rounds, you had 14 drop only once, all other rounds were 12 or 13, and only once you took 4 singles, every other round you took more than 4) then maybe I would not react, but you both complain about dice with qoute above (in the game where your team had much better dice when you consider it as a whole) and do it with writing completely wrong dice facts.jj3044 wrote: Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::
@TV and malevolous... I am tracking drop per round and troop count to help manage strategy because strategy used is much different if we are ahead in game or if opponents are ahead so I have to know real situation. It really is not huge time spending to count every 8 turns number of drop per team from last round from BOB menu, and it helps a lot in have feeling who has advantage in the game, which determines type of strategy used.
I do not find malevolous statement offending at all (only jj's statement I found offensive+lie), I only see logical fail in malevolous statement. he said that +8 drop can be outplayed only by better dice, which is logical fail. for example, everyone know classic map. team A has 8 drop, and they take 4 south america regions plus 4 australia regions. team B has 11 drop, and they take 11 regions in asia, failing to take whole continent by 1 region. next turn who will have advantage, team A or team B? important to see, team A had better dice (they rolled 11-0 in their turn, and team B rolled 8-0) but team B took regions which are important, while team A took unimportant regions. just an example, how drop per round can go to favor of one team, but not only with great dice. something like that happened in hive. grey with 70 regions never held a bonus. pink with 80 regions held +1 bonus in average (so his 77 regions are useless). from the other side, blue with 50 regions had constant +2 bonus, and even yellow sometimes had +2 bonus with only 17 regions. so hive situation is really similar like classic map example... grey have huge amount of regions, but his regions are in asia, and yellow has low regions, but his regions are south america and australia bonuses held.
from round 2, we own more bonuses (with about 60 regions down). from the beginning of the game, our regions are better spreaded among our players (in key turns, they had 70,80,14,14 regions per player and we had 50,40,21,17 in average). so with about 50-70 region deficit, we had both bigger region bonus and more bonuses held. underlined sentence has apsolutely nothing to do with dice, and this sentence is main reason for our turnover.



Well, I think that's direct result of this:malevolous wrote:Certainly, I just don't like josko calling my logic failed when his logic fails to account for what happened. I'm fine from a CC standpoint, as I have already stated I know dice are a factor, but from a logical standpoint, it feels like josko insists on the equivalent of playing "stop hitting yourself." Frustrating, illogical, and immature.
I know it wasn't meant as "Our dice went cold, and that's the only reason you won", but you can see how it could be read that way. I think josko got defensive to that comment, and it steamrolled from there. The discussion has now reached a point neither side intended to get to.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...

Ditto. =)Foxglove wrote:Ok, my turn again: GROUP HUG (especially jj).

here i thought josko had finally turned over a new leaf and left comments like this in the past...guess not. Josko dice are part of the game and we will live with the loss, but it is true either way that dice let you back in the game, sure they put us ahead but that is irrelevant as the statement made by your clan was that the game was turned around...which happened largely because of dice. It was a good game, but dont get on your high horse and say it was all skill like you so typically do. Yes we had a huge troop lead, but mostly on me and JJ in our region counts which on that map means nothing over 36...dice do play a role at that point when each of us have 75 regions but can only take 3 singles a turn...which happened a bunch. You can say all skill but the fact remains that our dice had to suck for you to come back...and they did. Im not saying you didnt play great, none of us are, your plays were great...but our dice also sucked and both of those had to happen for you to come back.josko.ri wrote:please dont tell me about dice, in first 2 turns of the game we got -24 dice in 2 opening attacking turns. there were at least 35 times clicked "attack" in those turns, every time with 3v2 dice or 3v1 dice. and outcome was -24. If anyone need to regret for terrible dice, that are we as those dice gave you advantage which we needed 7 rounds to catch. and btw, your shity dice from last turn have anyway happened when the game was already decided (you should not it with your huge experience on the map), so even if you got mediocre or great dice on your turn, we would still have huge advantage and win.jj3044 wrote:Yeah, very frustrating game. Deploy 14 and only take 4 singles every rd. ::sigh::Bruceswar wrote:And we turned hive aroundWoohoo!
To your credit you guys put yourself in a position to take advantage if our dice turned as cold as they did. To think we were up like 70 terts at one point and you come back...
if you want some plain fact (not subjective opinion like dice is) here it is:
2011-10-25 13:17:21 - josko.ri [team]: 171-245 (total troop count after my turn, round 4)
on that time, when your team had at least +74 troops (number counted with assuming you had all 1's in fog), total drop count in upcoming round was 42-39 in our favor.
I am sorry that I need to tell this (but your public dice comment provoked it) but I think if a team cannot manage to have more than -3 drop in a round with +74 troops on the table, says enough about how important role dice had and how important role strategy had.
ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?malevolous wrote: From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.

::hugs back::JaneAustin wrote:Ditto. =)Foxglove wrote:Ok, my turn again: GROUP HUG (especially jj).

You do realize there are these things called attackers dice, which we got more of in the beginning because of going first in an unlimited game right? Just because you have gotten more troops over the course of the game does not mean you should have more troops than us, josko for someone so smart you fail to see the extremely simple flaws in your logic on a rather consistent basis.josko.ri wrote:ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?malevolous wrote: From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
if one team deployed 25 more, and have only 9 more troops, who was luckier?
Yes I know, so our 25 drop should give us more troops advantage than 25, with adding attacker advantage to these 25 drop no? how then we have only plus 9? doesnt that mean your good luck "gifted" you some extra troops? with "luck" I consider first turn also and attacker advantage gotten by going first, so if you say you get some extra troops by using first turn advantage, that is also good luck for empire, no?ljex wrote:You do realize there are these things called attackers dice, which we got more of in the beginning because of going first in an unlimited game right? Just because you have gotten more troops over the course of the game does not mean you should have more troops than us, josko for someone so smart you fail to see the extremely simple flaws in your logic on a rather consistent basis.josko.ri wrote:ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?malevolous wrote: From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
if one team deployed 25 more, and have only 9 more troops, who was luckier?

you can say that...but we each got to start in one of the hive games...making it not really luck for either side in terms of first turn on a map where first turn is a pretty big advantage. Anyway if you want to go into luck there are plenty of games where luck played a role in the game for korts advantage but you have not seen me put one gripe about any of them here. You know you needed to get lucky to get back into hive...for fucks sake you yourselves had it listed as an empire advantage and i think we all (you included) expected it to become a emprire win. That is the reference point jj was using when he said that you guys got lucky to come back into the game...which everyone in it knows to be true. Are we complaining...no i wouldnt say so and i wouldnt say that we dont think you played a great game strategy wise we are just saying dice kinda screwed us more as an excuse for us losing than trying to take the win away from you. I would also say that we lost focus in that game which brought about the loss as well, but still dice were a factor and will continue to be.josko.ri wrote:Yes I know, so our 25 drop should give us more troops advantage than 25, with adding attacker advantage to these 25 drop no? how then we have only plus 9? doesnt that mean your good luck "gifted" you some extra troops? with "luck" I consider first turn also and attacker advantage gotten by going first, so if you say you get some extra troops by using first turn advantage, that is also good luck for empire, no?ljex wrote:You do realize there are these things called attackers dice, which we got more of in the beginning because of going first in an unlimited game right? Just because you have gotten more troops over the course of the game does not mean you should have more troops than us, josko for someone so smart you fail to see the extremely simple flaws in your logic on a rather consistent basis.josko.ri wrote:ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?malevolous wrote: From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
if one team deployed 25 more, and have only 9 more troops, who was luckier?

Lol, Josko, you keep misdirecting here. The argument is that the turn around was allowed by dice. The turn around started at round 4, so please focus on the scope of the argument if you are going to participate. From round 4, you started down 74+ troops, and picked up +33 troops. this leaves 41 troops unaccounted for by your argument. I, and my clan mates, are merely stating the obvious: dice are the only explanation for the remainder of the comeback. Further, if the dice had been rounded, the bonuses you gained would have been broken by the larger armies which instead fizzled. If they hadn't fizzled, your bonuses would be gone and your argument as well. Thus your argument indirectly relied on dice to preserve those bonuses. Everyone here, except you, understands that dice are a huge part of the game. Why you refuse to see such a logically apparent fact both frustrates and amuses me. If you want to respond to the argument at hand, and not divert it to random asides, go ahead. If you try to go on a tangent, it will only make you appear the fool, so please don't.josko.ri wrote:ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?malevolous wrote: From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
if one team deployed 25 more, and have only 9 more troops, who was luckier?

if youir point was prove that KORT was lucky after round 4, then yes you are right, we rolled better than Empire. but game is made both by first 3 rounds and 4+ rounds.malevolous wrote:Lol, Josko, you keep misdirecting here. The argument is that the turn around was allowed by dice. The turn around started at round 4, so please focus on the scope of the argument if you are going to participate. From round 4, you started down 74+ troops, and picked up +33 troops. this leaves 41 troops unaccounted for by your argument. I, and my clan mates, are merely stating the obvious: dice are the only explanation for the remainder of the comeback. Further, if the dice had been rounded, the bonuses you gained would have been broken by the larger armies which instead fizzled. If they hadn't fizzled, your bonuses would be gone and your argument as well. Thus your argument indirectly relied on dice to preserve those bonuses. Everyone here, except you, understands that dice are a huge part of the game. Why you refuse to see such a logically apparent fact both frustrates and amuses me. If you want to respond to the argument at hand, and not divert it to random asides, go ahead. If you try to go on a tangent, it will only make you appear the fool, so please don't.josko.ri wrote:ok, another fact, I hope it will prove who had better dice. in moment of writing this post, KORT deployed 25 more troops in whole game than Empire did. troop count is 201 (kort) vs 102+90 unknown region empire. let s say empire has al 1's in fog which means they have 192 troops. so, until now KORT had +25 drop and right now have only +9 troops total. how is this possible by your logic, if dice were in KORT favor? wouldn't our troops advantage be more than +25 (due to more drop+attacker advantage gotten by that drop) if dice really were in KORT favor in the game, like Empire guys stated?malevolous wrote: From a previous post of yours, the bonuses account for a net gain of 38 troops by KoRT, so that does not logically account for how a 74 troop advantage could turn into such a huge deficit. I restate that if you evidence doesn't account for all the troops lost, there must be another factor determining the lopsidedness. In the case of CC, only one other factor besides deploy will cause an imbalance in the troop count. So, just to be even with Empire, or in other words, to overcome the remaining 36 troop deficit, the only factor remaining is dice. The fact that the deficit is even more in your favor now implies an even greater disparity in the dice. In other words, my logic is sound and valid. If you want to attack the validity of my argument, you will be hard pressed unless you turn to claiming an extreme such as Empire suicided massive stacks of their troops into their own troops, or some such rubbish, and to attack the soundness, you would have to provide another explanation for at least 36 troops, as I am here attacking the soundness of your argument that an advantage in deploy accounts for the discrepancy.
if one team deployed 25 more, and have only 9 more troops, who was luckier?
