Moderator: Cartographers
+1SaviorShot wrote:Good looking map and the gameplay is ez for newer players to pick up on unlike some of these maps that still confuse me even with all the info on the map =) good job koontz
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls

You're right, I just thought the mapmaker might like to know is all.natty_dread wrote:Why does it matter if some people "farm" non-NR:s? It's not like the scores matter anyway, and whoever gets "farmed" will learn to not join games they don't know how to play. I don't think CC needs any more restrictions regarding who's allowed to play against who on which map.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Some people get there jollies this way. Nothing anyone can do about it.perchorin wrote:You're right, I just thought the mapmaker might like to know is all.natty_dread wrote:Why does it matter if some people "farm" non-NR:s? It's not like the scores matter anyway, and whoever gets "farmed" will learn to not join games they don't know how to play. I don't think CC needs any more restrictions regarding who's allowed to play against who on which map.

If I did that, then I would get everyone from natty to Dim to cairnswk asking why the legend has different fonts/styles again. It should be the first thing anyone reads on the legend as it is top left.thenobodies80 wrote:Is it possible to highlight the objective in the legend a bit more in some way? For example using bold letters.....(Not saying is a solution)

Really? Let me say it would be insane thing.koontz1973 wrote:If I did that, then I would get everyone from natty to Dim to cairnswk asking why the legend has different fonts/styles again. It should be the first thing anyone reads on the legend as it is top left.thenobodies80 wrote:Is it possible to highlight the objective in the legend a bit more in some way? For example using bold letters.....(Not saying is a solution)


agreedender516 wrote:The bold text is entirely appropriate.

Never said I would not do it, and it is now done. My only argument for not doing it is why should a map be dumbed down because a few players did not read the legend first. Comparing what isaiah did to this is not really the same. He managed to keep the legend looking relatively the same, where as I now have this block of text that looks out of place.thenobodies80 wrote:isaiah had to make the bombardment in red and you can't highlight an objective? mmmm there's something wrong here![]()

Hmmm ..... An April Fool's joke?koontz1973 wrote:OH, and do not upload the file with the huge red lettering on it by mistake. That would be funny to try and play on.

Yes. This was discussed right at the beginning of the maps life and at the end when the xml was written.QoH wrote:Is there a reason why the loss of an army per turn on the terts inside the 150 line counts towards the actual deploy?


No, the troop deployment is 1 for every 4 territs. It is in the legend, bottom left.QoH wrote:Sorry, I think you misunderstand me?
2011-12-11 09:05:54 - QoH received 6 troops for 25 regions
Shouldn't I be getting 8 troops at the beginning?

koontz1973 wrote:No, the troop deployment is 1 for every 4 territs. It is in the legend, bottom left.QoH wrote:Sorry, I think you misunderstand me?
2011-12-11 09:05:54 - QoH received 6 troops for 25 regions
Shouldn't I be getting 8 troops at the beginning?

Files sent to the turtle
