i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Moderator: Cartographers
Files sent to the turtle!DiM wrote:maybe somebody "upstairs" forgot to do it
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Unacceptable! You're Foreman first, real person second.thenobodies80 wrote:Files sent to the turtle!DiM wrote:maybe somebody "upstairs" forgot to do it
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Sorry for the delay,my fault. I had a couple of busy days with RL things.
Nobodies
No, he is Foundry first, Foreman second, real person third.Victor Sullivan wrote:Unacceptable! You're Foreman first, real person second.thenobodies80 wrote:Files sent to the turtle!DiM wrote:maybe somebody "upstairs" forgot to do it
i'll pm tnb80 to ask him to remind lack about this. probably the turtle's busy with the christmas and all.
Sorry for the delay,my fault. I had a couple of busy days with RL things.
Nobodies
(JK, Merry Christmas)
-Sully

ThanksError: Territory [Alien Tech 2.1.2] TGEO - Terran Geology has mutiple border entries for [Alien Tech 2.2.2] QUAKE - Tectonic Disruptors
music to my earsJ_Indr wrote:I've played a fair amount on this game and also don't see anything that should be changed. I love it as it is - allowing for various strategies, really forcing you to accommodate to different tactics by your opponents, simply cool. And the last change with attacks to lvl1 is working well too.
(And I'm looking for the moment when it's out of BETA, so that it's open for all sorts of tournaments

true. i'll pm sully to change this.manchild1 wrote:I think there might be mistake in the code for this map: TCON can assualt DOOM but not UFDS.
Victor Sullivan wrote:I think the problem is it doesn't get used if there is more than 1 troop on those territories (or so it seems to me).
-Sully
I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
I'm willing to give it a shot. DiM?Jippd wrote:I have yet to play a game on this map where someone held that objective...how did they hold all four of those and defend all the autodeploys which give you access to break it? would seem if they could do that might as well hold the objective of the base with all the matching autodeploys which I have seen win on this map.manchild1 wrote:After playing this map a few times, I think that taking the level 3 technology objective is a bit too easy -- the first person to make it to level 3-2 technologies wins every time. Perhaps if each territory on this level had say 3 neutrals it would give others a chance to get their and protect against the victory.
Perhaps this has been discussed previously in the thread (33 pages is a bit daunting to read!). If it has, feel free to ignore.
That being said I think tech level 3 should be back to n10 instead of n8 would encourage more play on other parts of the map i think. Maybe comprimise and n9