“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
nice map
I love the idea
but really too noisy
impossible to play without lowering the map opacity (60% with BOB)
in my 4 first game 3 time a player got foxy as a starting bonus
is it planed to be so?
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
J_Indr wrote:DiM, Foxy should be starting neutral, right? It is not now, so I think it should be corrected.
yep it should be neutral just like the other toys. i'll pm sully.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
I did notice that...Sometimes still a bit hard at a glance.
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
I did notice that...Sometimes still a bit hard at a glance.
Hm, it isn't too bad of an idea, I can see how it would help.
Great looking map. I've played in twice in a two player game, and both times one player started with a +1 bonus animal and the other didn't. Which isn't really a fair start.
To make it more fair would it not make sense to start all the animals as neutrals?
all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
Note to self: Zorg is not worth what he charges...
I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills
DiM wrote:all the animals were supposed to start neutral but from authorized sources i found out sully had been partying hard with gallons of whiskey and dozens of strippers the night before the xml writing so he forgot to make foxy neutral. i hear foxy was one of the strippers and she was anything but neutral
anyway, the xml has been corrected and as soon as lack uploads it will be solved.
Note to self: Zorg is not worth what he charges...
I would have stayed longer, but apparently they aren't too fond of penny rolls instead of dollar bills
Directly above or below each bonus number, put the little dude that each bonus corresponds with. As is I'm having a little difficulty matching bonuses between the little patch up top and on the map.
look at the stitching of each patch and you'll see it matches with the stitching on the map.
I did notice that...Sometimes still a bit hard at a glance.
Hm, it isn't too bad of an idea, I can see how it would help.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Victor Sullivan wrote:Perhaps you could change the square patches in the legend to the shape of each critter? Could be cool.
-Sully
not really. the stitching doesn't look very good when dealing with small detailed outlines like the toys have.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Last edited by DiM on Mon Jan 30, 2012 6:32 am, edited 1 time in total.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku