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Classic Cities Jakarta [Quenched]

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Re: Classic Cities Jakarta[26/1]Page1/8 Gameplay stamp pleas

Postby natty dread on Sun Jan 29, 2012 12:37 pm

You're jumping the gun a bit with the small version again. There's lots of graphical things I would fix with the large before starting on the small... It's much easier to get the biggest graphical issues worked out on the large before starting on the small, that way you won't have to duplicate everything you do on the small version.

For one, the background still doesn't work. You have a painted-on-canvas kind of thing going on here, which is not a bad idea as such, but the background image just doesn't look like it's painted - it looks like a photograph with some filters applied on it. I know, you may not have used "filters" per se, but if you think about it, there's no difference - the methods don't matter, only the end result.

Did you try G'MIC yet? It's pretty easy to install, it even has an installer for windows. It has several filters which can be used to make a photograph look more like a painting, and if you combine those with the texture you already have, you should come up with a pretty satisfying result.

Another thing, your region borders. I've already told you what's wrong with those so I'm not going to rehash it all here.

Then, one thing I'd pay attention to is the colour palette of the bonus areas. They just don't seem to match the background image - which makes the overall look lack consistency. Maybe go for more broken, natural hues? More browns, greens and grays, rather than the bright and dirty colours you have now.
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Re: Classic Cities Jakarta[26/1]Page1/8 Gameplay stamp pleas

Postby koontz1973 on Sun Jan 29, 2012 12:45 pm

Not jumping the gun a bit. Just did it to see if what I had fitted with the font and 88s. Same with you and Eurasia.

As for the territ lines, the ones I have now work and will keep them. You may not like them but that is not a problem. The background image does need work, and I have said from the start that it needs work. I am working on it. The colour palette can be changed.
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Re: Classic Cities Jakarta[26/1]Page1/8 Gameplay stamp pleas

Postby natty dread on Sun Jan 29, 2012 1:05 pm

koontz1973 wrote:As for the territ lines, the ones I have now work and will keep them. You may not like them but that is not a problem.


Ok, let's just pretend for a while that it is a problem. How would you solve it?
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Re: Classic Cities Jakarta[26/1]Page1/8 Gameplay stamp pleas

Postby koontz1973 on Sun Jan 29, 2012 1:30 pm

natty_dread wrote:
koontz1973 wrote:As for the territ lines, the ones I have now work and will keep them. You may not like them but that is not a problem.


Ok, let's just pretend for a while that it is a problem. How would you solve it?

I am not going to solve it. They have an irregularity about them which I placed in. I know you want me to go freehand with them but I do not see any benefit in doing that. You have a clean (or should be clean) background image, a clean map image with crisp lines, so why would the territ lines be irregular. Any artist that can paint a detailed picture can surely draw a curved or straight line.
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Re: Classic Cities Jakarta[26/1]Page1/8 Gameplay stamp pleas

Postby natty dread on Sun Jan 29, 2012 1:39 pm

Well, look at the line work in the land shape, ie. the outer border, and compare it to the line work of the inner borders.

The outer borders is much more "realistic", it follows all the smallest niggles, all the little nooks and crannies of the outline of the city.

Whereas the inner borders are much simpler, they're all just simple 1-2 vertex bezier curves. They don't look like they belong on the same map with the outer borders.

As an example (not as comparison) I could point out to my London map. There, I have a consistent style in the line work in both outer and inner borders: they're all sharp angles and straight, polygonal lines. Now I don't mean you should adapt a similar line style in this map, but you should have a consistency accross the image with all the lines you have.
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Re: Classic Cities Jakarta[30/1]Page1/8 Pretty please.

Postby koontz1973 on Mon Jan 30, 2012 1:08 pm

Not much ;)
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Re: Classic Cities Jakarta[30/1]Page1/9 Pretty please.

Postby Flapcake on Tue Jan 31, 2012 4:09 am

The colours, are very nice, Im not sure what to think of the blurish thing (borders and stuff) , but your in a direction that I like :)
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Re: Classic Cities Jakarta [30/2] Page1/9

Postby koontz1973 on Fri Feb 03, 2012 1:01 am

Changed territ lines.
Colours.
Reduced fuzziness.
Sorted out problems with the rivers.
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Re: Classic Cities Jakarta [3/2] Page1/9

Postby natty dread on Fri Feb 03, 2012 2:27 am

But you still refuse to work on the shape of the region boundaries...
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Re: Classic Cities Jakarta [3/2] Page1/9

Postby koontz1973 on Fri Feb 03, 2012 2:45 am

If you compare this to the previous one, you will see they are a lot smother and more rounded. They have been worked on, you just did not look. Do they need to go smoother?
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Re: Classic Cities Jakarta [3/2] Page1/9

Postby natty dread on Fri Feb 03, 2012 3:12 am

No, the region borders. By regions I mean territories. They're still the same as they were, simple 2 vertex paths.

The thing is, the way the borders divide the regions, the shape of the regions doesn't look like city districts. No city is divided by such smooth, sinuous lines. They look too simplistic, like you were too lazy to create more elaborate lines... Furthermore, when you compare them with the land edges, they're totally different - it doesn't matter if you try to "smooth" the land edges... if you were to smooth them to the same level of simplicity as the region borders you'd end up with a map that looks like doodle earth.

It just doesn't look right and I hope you'll put some more effort into this. The gameplay is pretty much finished, so I think it's time you took this on a new level graphically. I don't see why you're being stubborn and refusing to work on the border shapes - I've given you plenty of suggestions on how to achieve better results... if you don't want to try any of them, then go ahead and keep using the path tool, but make the paths a bit more elaborate than just a curve between two points. It may take a bit longer but the result will be hugely better. Work at a high zoom and give yourself an objective: at least 6 anchors (vertexes) for each path.

Or, if you want, I can give you detailed step-by-step instructions for how to do the borders in inkscape.
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Re: Classic Cities Jakarta [3/2] Page1/9

Postby koontz1973 on Fri Feb 03, 2012 3:42 am

natty, it is not being lazy or stubborn. It is a matter of what I like and not willing to post an image till I am happy with it. Been trying to get these right now for a while and now that I have gotten them finished, I will post. My only worry is will the smaller rivers be confusing for players compared to the large/darker impassable rivers.
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Re: Classic Cities Jakarta [3/2] Page1/9

Postby natty dread on Fri Feb 03, 2012 5:59 am

Ok, as for the shape, those are definitely a step up.

But, now there's slight issues with pixelation... Did you use paintbrush to draw those lines?
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Re: Classic Cities Jakarta [3/2] Page1/10

Postby koontz1973 on Fri Feb 03, 2012 12:46 pm

Latest image - territ line rivers.
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Re: Classic Cities Jakarta [3/2] Page1/10 Gameplay good?

Postby koontz1973 on Sat Feb 11, 2012 8:44 am

While waiting for the GP stamp (if it ever comes ;) ), I made the small. Sorted out the names mentioned for the small version.
Large.
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Small.
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Re: Classic Cities Jakarta [11/2] Page 10

Postby machrs on Mon Feb 20, 2012 1:24 pm

nice basic map.... if you want to keep it that way then disregard my opionion... you can make where boardering cities can attack each other as well as boarders. different ways to attack kinda like the Ho chi minh trail... thats another idea a Vietnam Map would be cool with china and other countries that were involved Keep up the Good work!!!! Love new Fun Maps!!!!
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Re: Classic Cities Jakarta [11/2] Page 10

Postby koontz1973 on Wed Feb 22, 2012 12:01 am

machrs wrote:nice basic map.... if you want to keep it that way then disregard my opionion... you can make where boardering cities can attack each other as well as boarders. different ways to attack kinda like the Ho chi minh trail... thats another idea a Vietnam Map would be cool with china and other countries that were involved Keep up the Good work!!!! Love new Fun Maps!!!!

machrs, had a similar idea in an earlier version with the airport being able to be attacked or attack certain areas of the map. There was no support for it to the point that people even complained about it. Therefore I will not add the neighbours.
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Re: Classic Cities Jakarta [11/2] Page 10

Postby isaiah40 on Wed Feb 22, 2012 9:17 am

Stickied for now.
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Re: Classic Cities Jakarta [11/2] Page 10

Postby koontz1973 on Wed Feb 22, 2012 9:41 am

isaiah40 wrote:Stickied for now.

Thanks isaiah, thought this one was forgotten about. :-s :x :D
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Re: Classic Cities Jakarta [11/2] Page 10

Postby iancanton on Thu Feb 23, 2012 5:17 pm

the bonus values look exactly right and there is nothing untoward about the layout. a clean bill of health from me!

ian. :)
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Re: Classic Cities Jakarta [11/2] Page 10

Postby isaiah40 on Thu Feb 23, 2012 10:07 pm

Well since Ian give this his clean bill of health This is now hereby ...
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Re: Classic Cities Jakarta [11/2] Page 10

Postby koontz1973 on Fri Feb 24, 2012 12:44 am

iancanton wrote:the bonus values look exactly right and there is nothing untoward about the layout. a clean bill of health from me!

ian. :)

isaiah40 wrote:Well since Ian give this his clean bill of health This is now hereby ...
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Thanks guys. Onwards and upwards for now. :D
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Re: Classic Cities Jakarta [11/2] Page 10

Postby RedBaron0 on Fri Feb 24, 2012 2:29 am

Yeah now you get to deal with me :P

This is certainly different graphically, more background with the map itself kinda floating on top of it... not bad, but different.

The title on the small map the opacity I think has be dropped and just doesn't look right.

Don't wanna delve into this too hard atm since you just got your stamp for gp, get to though work kiddo. ;)
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Re: Classic Cities Jakarta [11/2] Page 10

Postby natty dread on Fri Feb 24, 2012 3:08 am

Maybe you could now address the things I've said about the background...

Also, the colours are otherwise ok, but I think Pusat doesn't quite belong.
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Re: Classic Cities Jakarta [11/2] Page 10

Postby koontz1973 on Fri Feb 24, 2012 5:57 am

natty dread wrote:Maybe you could now address the things I've said about the background...

Also, the colours are otherwise ok, but I think Pusat doesn't quite belong.

natty, all you have said about the background is that you do not think it is right and not done the way you would of done it. I will address the background at some point but am not going to go through the normal argument we have in every thread. I will get it changed and changed it will be, but to my liking. You may disagree with this and I am sure you will but it will be done that way. :P

As for Pusat colour, yes it is to dark and also Barat Daya needs to change as the CB filters make them look identical. Mini map needs to be brought up to date, stray lines need to be erased. Lots to do, just not really a lot of time just now. Will get things worked out over the next week.
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