Welcome back from Afghanistan.
Nobodies
Moderator: Cartographers
really? well, then i guess pretty much anything goes these days.Victor Sullivan wrote:Quite honestly, DiM, I really don't see much of a problem with the graphicsI've always thought the graphics of this map looks nice and were very appropriate for the theme. The only thing I might suggest is to desaturate the blue of the river, as it contrasts with the rest of the map a lot, it seems to me.
-Sully

i expressed my opinion in a very detailed manner last summer. i gave feedback suggestions, i offered technical advice. i even made modifications to the current map and even came with a whole new graphic approach. i'd say it can't get any better than this. and yet everything was dismissed because:natty dread wrote:Dim, you make some valid points here, but I can't help but think the way you present your views is not really optimal to encourage co-operation from the mapmaker...
no matter how much you polish a turd it will still be one. the map needs to keep the basic layout but get completely new clothes. the theme is ok, the direction is good, the layout of the graphics is great, all it needs is proper artwork.natty dread wrote:Tacktix, if you want, we could brainstorm some ways to address some of the graphical issues of the map. I think, with a bit of attention to detail, the graphics of the map could be brought to a new level...
It's not that bad DiM. You are right it is poor but no way near a turd. Lets lighten this up a bit.DiM wrote:no matter how much you polish a turd it will still be one.


Always thought the river was too small to have any sort of gradient to it, but I'll look into adding a subtle one.Main playing area.
River colour - needs to be more than a flat blue, a variation of colour to show shallow/deep water.
At the size you want them to be, the difference between a wood grain and a dark brown with minor noise would be impossible to tell apart. I too am fine with them being smaller for the simple fact that I consider them the weakest part of the map.Bridges - to big, they can be made a lot smaller, darker and with a wood grain.
Do-able. I deliberately crafted every territory line purely from the pen tool due to the low overhead of completely scrapping them and starting over. The present thickness is fine then?Territ lines - just redo them all. some look as if they fall short and you just copied and pasted the rest on. Some of the names and glow go over them as well.
Hand-drawn some three years ago. Still have the original sheet too.Mountains - look really detailed and nice, the rest of the map looks plain and ordinary.
This I can do, but it'll take some work. The important part is that I can actually see this in my mind's eye, which is something I was lacking with other suggestions.Title.
Completely agree with DiMs points. Try to get the backing to look more like the workings of a watch. Lots of cogs and levers. This should give you lots of depth and a nice backdrop for your title.
It was filler to make the territory area more square, as well as fully "box it in." I'll scrap it and keep a flat bar going along the top and use the extra space to de-compress N and NE homelands."Only the most advanced shall survive" - really? Does the map need this? IMHO, scrap it or make it a lot smaller.
I consider DiM's pipes total overkill. They work for his Steamworks but likely wouldn't work for R&C. Is there any way the current ones can be tweaked to look better?Boxes and pipes
Pipes - look flat, ugly and not pipe like. Look at DiMs steamworks for a good pipe.
That can be done. Perhaps a clasp of some variety at even intervals on the outside.The pipes need connections, holds to make them appear attached to a wall/ceiling.
I do and don't agree with you here. Yes it's an aesthetic detail that will likely be missed in the average game, but the numbers aren't going to be messed up by their presence. That, and what theme-serving background would work anyway?Boxes - lose the insides. You cannot really see it on the large with the numbers and the small one would be harder to see the nice dials. Give them a nice background but lose the detail. It only serves to confuse.
Do-able.The backing for the boxes and pipes, you can carry down the same backing for the title. Give a really industrial look as if you are looking into a factory making all of these lovely weapons.
Personally, I would make them slightly thinner.TaCktiX wrote:I deliberately crafted every territory line purely from the pen tool due to the low overhead of completely scrapping them and starting over. The present thickness is fine then?
Give them more texture, make them more rounded. Try adding some valves and stuff.TaCktiX wrote:I consider DiM's pipes total overkill. They work for his Steamworks but likely wouldn't work for R&C. Is there any way the current ones can be tweaked to look better?


Try to make them thinner, which ever way you can.The present thickness is fine then?
I know DiMs pipes are overkill but they suit his map very well. If you look at his bends in the pipes though, you will see a connection holding the two straight pieces together. This gives them a reality your do not. Every bend needs to have a connection. Every long piece needs to get something to hold it to a wall.I consider DiM's pipes total overkill. They work for his Steamworks but likely wouldn't work for R&C. Is there any way the current ones can be tweaked to look better?
The mountains do look really nice, try to give the rest of the playing area the same level of detail or get rid of them and redraw the mountains. Really nice mountains on a plain background with a single blue river. The river is easy to do, select, shrink by 1 and darken, repeat. This will give you a nice gradient from the edge to the centre with the thicker areas getting more shades. Have a play around. With the bridges, bung on a wood grain, the difference between a wood grain and noise at the level should be noticeable.Hand-drawn some three years ago. Still have the original sheet too.



Why would you ever make a simple thing that complicated...koontz1973 wrote:The river is easy to do, select, shrink by 1 and darken, repeat.


Because your way is good for a river that has an even width. This river does not. i bulges in places so naturally they would be darker still.natty dread wrote:Why would you ever make a simple thing that complicated...koontz1973 wrote:The river is easy to do, select, shrink by 1 and darken, repeat.
How about: shrink by X, feather by (X*2), darken selection.

Bs. My way would be identical to the way you suggested. Think about it for a while...koontz1973 wrote:Because your way is good for a river that has an even width.

I think something like this image would work well for the land area to give it some texture. I tried a while back to find something similar but that's the best one I've seen yet.natty dread wrote:Ok, here's my suggestion for the land area texture. The colour may look better a bit less saturated, but otherwise I think something like this would work.
Well, thanks.-=- Tanarri -=- wrote:I think something like this image would work well for the land area to give it some texture. I tried a while back to find something similar but that's the best one I've seen yet.

