Moderator: Community Team
scarryer wrote:When you eliminate someone and get their cards and have 5 or more, it "forces" you to cash in immediately. But instead you can just let your turn time out and end up starting the next turn with anywhere between 6-9 (you have 4 to start your turn and eliminate someone with 5).
scarryer wrote:Lol, so it can be even worse than I described; great news
My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.
lord voldemort was a C&A mod at the time. So, as to why, well because it is random and can be avoided that way. It is cheap but not illigal , or so we are told. I concur, but the way, I have won a few nuclear wars that way, if i really really had to (or felt i had too)lord voldemort wrote:It is not cheating. As a cheating and abuse moderator im telling you. We have talked about it with other mods. And we feel that although cheap play its not against the rules. Most especially as the cards are random and you can own several of the same card at the same time
ask me2 wrote:scarryer wrote:Lol, so it can be even worse than I described; great news
My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.
You have no idea how much these threads annoy me, missing a turn is NOT an advantage except maybe to not nuke yourself but even then you miss the chance to drop early. If you just miss it to "Get the extra troops" or deferred troops, it works out as a disadvantage, because you don't have an opportunity to drop and attack. The former is important because it could help protect your bonuses etc. The latter is important so you can break enemy bonuses, get cards, etc. All this to say, missing a turn, if it is a "Loophole" is a extremely useless loophole in my opinion.
zimmah wrote:it's legal but often frowned upon, it's poor sportsmanship and usually a very bad tactic.
ask me2 wrote:scarryer wrote:Lol, so it can be even worse than I described; great news
My question hasn't been answered though: Why is all of this acceptable? Is it simply because the program allows you to do it? That's not really a great answer...I was hoping to get an answer on whether or not this behavior was intentional and permissible, because it would be nothing short of cheating in the board game.
You have no idea how much these threads annoy me, missing a turn is NOT an advantage except maybe to not nuke yourself but even then you miss the chance to drop early. If you just miss it to "Get the extra troops" or deferred troops, it works out as a disadvantage, because you don't have an opportunity to drop and attack. The former is important because it could help protect your bonuses etc. The latter is important so you can break enemy bonuses, get cards, etc. All this to say, missing a turn, if it is a "Loophole" is a extremely useless loophole in my opinion.