love this idea. gonna try it soon. ...... any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one adjacent territ and both territs involved would be locked off, that way you can't leap frog troops as if it were chained. just a thought
sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.
or all your opponents are playing the best strategy happened to me many of times in a 3 player game or when theres 3 players left reason why i like round limits
eddie2 wrote:sorry i still do not see the thing with stalemates i can see it could be possible but to get yourself into that kind of situation means you have not played the best strategy for the setting.
+1. We have been playing those games for years with the honour rules, and any deadlock we found was in fact a temporal one. If you see a "stalemate" its more likely because both players have trully similar skill levels.
And which map has only 1 border that divides two equally reinforced areas?
awesome, so many new tactic options, but almost all games starts and ends in dice lucky of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical lets continue draeaming more
Onagras wrote:awesome, so many new tactic options, but almost all games starts and ends in dice lucky of course before dice, you can loss your game due to not equal drop, but it is "nice" to imagine that new options can make this game more tactical lets continue draeaming more
Definitely is nice to see a new feature introduce some new tactics and strategy into the mix.
It's jut like Risk here in Brazil where they took the game and worsened the rules and created the more inbalanced game ever. Defence plays whith 3 dices and all. It's called "WAR".
Great-Ollie wrote:Got my silver medal already am i first?
Based on there currently being 44 Trench Warfare medals awarded to 43 people, I would guess that yes, you are first to silver. Congrats! Go for the Gold Ollie!
codierose wrote:is the medal going to be added to map rank
From the MapRank thread...
ender516 wrote:
Sniper08 wrote:is there gonna be a competition running to support the new trench feature?
I haven't heard about one, and considering that it will be quite easy to add, and the response to the previous competition was not huge, I would be surprised if a new competition were to be held for this.
Emphasis added... sounds like it should be an easy change to maprank... so hopefully, yes.
kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.
It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.
kmhebert wrote:After playing a number of these games I have to say I think it makes for entirely crappy and one-sided games.
It may not be a stellar 1vs1 setting (which all of your 16 games seem to be), but with even 3 players (and more probably) it is quite fun I think. Try it again, this time with a few more players.
--Andy
Agreed. The drop and first turn are even further emphasized in [strike]Adjacent Attacks[/strike] Trench Warfare for 1v1 games. It's more balanced in teams games, and particularly the "starting point" maps become very interesting with multiple players.