Moderator: Cartographers

And I am sure most people have never played the classic map.Nola_Lifer wrote:Also, I am pretty sure most people don't know where Jakarta,
Jakarta has 6 religions practised. Why only 6, because that is what the government says. Islam, Protestantism, Catholicism, Hinduism, Buddhism and Confucianism. But there is one other, and that is Pancasila. This is the main one but is not recognised by the government. Hinduism is only practised by around 2%.Nola_Lifer wrote:and Jakarta is an old Hindu part of Indonesia.

Good point, will change it ASAP.ManBungalow wrote:Interesting graphics, but a few things to note:
The part of the legend that says "Reinforcements: 1/4" is quite vague, especially as the term 'reinforcements' is used for reinforcements, as odd as it seems. It could simply say '1 troop for every 4 regions', preferably with a note about the minimum deployment, if applicable.
Was asked to make the border rivers darker. But am more than happy to make them lighter again.ManBungalow wrote:Some borders are unclear. I don't know if the actual region borders are rivers, but that's okay. However, those darkened borders around the actual bonuses (such as Senen <-> Matraman) are quite difficult to make out, especially on the small image. I don't see why they shouldn't be the same, paler blue colour as is used between individual regions.


Thanks for the spot.nolefan5311 wrote:The XML looks good except that the spelling of Kramat Jati is actually spelled "Karamat Jati" in every instance in the XML. Once that's changed I think you're good to go.



Natty to the rescue.natty dread wrote:Since no one else cares enough to comment, I guess it falls on me to provide feedback...
Of these two possible suggestions you mention, I'd maybe lean toward the second. Could changing the texture to something similar, but not wholly uniform with the background, also help the gameboard?The glow around the playable area is a step in the right direction, but it's not quite enough. The map still doesn't look right - it still blends together, the entire map lacks contrast and structure.
I think there are two options that would work best. First is, you could abandon the idea of the map being painted on the same canvas as the background and pop it up from the canvas somewhat. Add some shadow around it, make the surface of the land area a bit smoother, and use some lighting effects to further bring it to focus. I think this would probably be the best solution - you already have the legend as a separate "note" lying on top of the rest of the map, although it's done a bit sloppily.
The other option is, tweak the colours of the playable area - make them all clearly lighter than the background, this should be doable as the background is quite dark. This is easy to do - just use the hue/sat/light tool to tweak each bonus area until you have a good set of colours - then redo the minimap accordingly.
I think I am on the opposite side of this suggestion.There are other things that require work, but this is the most important one, so I suggest you see to it first.
Oh, and please remove or at least hugely reduce the opacity of those creases you have going all over the map. They add nothing to the visual look, they only detract from it - if you look at images of oil paintings on canvas, you don't see creases like that on them. They don't look like they belong, and also they contribute to making the map look messy.
I had a briefly discussion with koontz about the map a couple of weeks ago and I have to say that your post is almost the same things I said to him.The playable zone is too confused and it meshes too much with the rest of the map (the decorative part), specially in the lower part.natty dread wrote:Since no one else cares enough to comment, I guess it falls on me to provide feedback...


koontz1973 wrote:That being said, you can catch more flies with honey. But if he wants to come and play nice, then I am more than willing to change things.
New large.


This is the same effect but done in a slightly different way and not as thick. It should be more than noticeable to allow all player to see the start and finish of the map itself. If anyone looks at this and says where does is the map we can play on is, I really would be more than surprised. None of the colours match the painting itself, all are brighter, large swaths of colour with a thin outline between the painting and the map. Looked at Eurasia and you know that I like that map, but you also know that there are things about it that I do not like, like the great wall, it does not sit right on the map IMO. But we discussed this in the thread. Looked at Cali, and it really is a different kettle of fish. The background is not full of details, it is large swaths of the same colour/ The map itself has a texture or detail that is similar to the background. The only thing of any detail on that map is the mountains so therefore the huge drop shadow and black lines work. But even on that map, it is missed out on places like the channel islands and not done with any great care around the cut out parts of the map, but that is not for me to say now.The shadow of around the playing surface kinda makes it pop off the canvas, not a good thing.




I did, and been told to take it of, put it back, make it bigger, smaller, darker, lighter. You name it, it has been done.AndyDufresne wrote:I prefer the flat over the bubbly.
Did you ever try to do an outline of the gameboard that is similar to the outline of the title?
--Andy
I know, this was just my frustration coming out.natty dread wrote:Ok I think you're sort of jumping from one extreme to another here... ever heard of "subtlety"?
I mean, it's definitely a step to the right direction, but it's such a large step you end up going to the wrong direction in the end...
Tone down the bevel, make it narrower and lower the opacity, reduce the roundness of the map - the drop shadow should be subtler as well.

