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I do this too: it's not an alliance, just a non-aggression pact. For what its worth, in my experience those kind of truces rarely last until the two are the last remaining players. One of them will become the strongest and the other will be forced to end the truce so they can assault and survive. Or one of the two will get eliminated. Either way, I've found these truces to be a benefit to the two players but not much of a problem for the other players.Breal wrote:I've employed a similar strategy in flat rate terminator games, where I have an early bonus and another player has an adjoining bonus or we're close to grabbing said bonuses. We decide in chat on a truce along bonus borders and leave 1s on those borders where no one else can break us. Then focus all troops elsewhere, not having to waste troops building next to ea others bonuses. Game usually moves fairly quickly which in flat rate can be a problem w/ stalemates. If this strategy is what you're talking about, then I think it's a wise play by those players involved. I haven't done this yet in a flat rate standard game only terminator but see no reason why this wouldn't work on standard setting as well, provided when it comes down to final 2, the playing ground is somewhat level.


That's just smart playing by the other guys. Leading a charge against the game leader really blows when you are the leader, but when you're not... it's amazing.Rapunzel wrote:How about a 5-6 player game where 2 people have been eliminated and the rest have teamed up to get rid of the right-now-obvious winner? I'm playing a game where it's basically 3 fairly strong people against me, they've stopped attacking each other, I'm the only one getting attacked. All truces have been declared in chat, and there's so many of them that it's become obvious that they're ganged up on me.
You can't fight all of them, so you need to undo their coalition. Pull back where ever you can, allowing them to take territory away from you, but only where you allow it, thus preserving your core bonuses. Save your armies for later campaigns. As you lose territory you'll be less intimidating to them and they'll get more suspicious of each other, and sooner or later they'll leave you alone and go back to their own strategies. Then you can resume your campaigns. You can even do this in chat: congratulate them for their heads-up play, and offer territories to a couple of players: use land to buy them off.Rapunzel wrote:How about a 5-6 player game where 2 people have been eliminated and the rest have teamed up to get rid of the right-now-obvious winner? I'm playing a game where it's basically 3 fairly strong people against me, they've stopped attacking each other, I'm the only one getting attacked. All truces have been declared in chat, and there's so many of them that it's become obvious that they're ganged up on me.