Moderator: Cartographers
no. now Praha and also Bratislava could be attacked from 5 territories each. so only capitals will be neutrals n4.nolefan5311 wrote:So you won't have Brno coded as neutral then?
I changed railway a little and made connection in Czech republic. now each capital could be attacked from 5 territories. and only capitals wll be codded as neutrals.nolefan5311 wrote: With 33 starting regions the amount of the initial drop will be:
2 & 3 player games - 11 per player (the only change from the 32 starting regions you had previously)
4 players - 8 per player
5 players - 6 per player
6 players - 5 per player
7 players - 4 per player
8 players - 4 per player
if there are 3 players, then brno will not be neutral.Oneyed wrote:3 playes game:
11 territories for each player, 2 neutrals (Praha, Bratislava, Brno).
Brno - Trenčín - Bratislava does not make sense because of the location of Trenčín. i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.Oneyed wrote:Brno - Bratislava to Brno - Trenčín - Bratislava?
Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.Oneyed wrote:Plzeň - Praha to Plzeň - Kladno - Praha?
Brno will not be neutral in any game. there will be just Praha and Bratislava as n4, the rest territories will be random deployment.iancanton wrote: if there are 3 players, then brno will not be neutral.
but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.iancanton wrote: i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.
ok.iancanton wrote: Plzeň - Beroun - Praha is better than Plzeň - Kladno - Praha because the railway from Plzeň to Praha really does go through Beroun; to hold kraj StČK, a player will have to secure 2 territories.
ian.
there's nothing wrong with that, unless u want perfect symmetry.Oneyed wrote:but then Žilina become as crossroad - it has connection to Olomouc and Poprad. Trenčín will be the third connection while all towns have two connections via railway.iancanton wrote:i suggest Žilina - Trenčín - Bratislava instead, which creates a real-looking railway network that has interchange stations; to hold kraj ZSK, a player will have to secure 3 territories.
Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?Oneyed wrote:what about to change town Trenčín to town Kúty and made railway Bratislava - Kúty - Brno?
this is the question which I have in headiancanton wrote: there's nothing wrong with that, unless u want perfect symmetry.
I agreed. you have good knowledge about Slovakiaiancanton wrote: Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?
ian.
u can thank DiM's map for that!Oneyed wrote:I agreed. you have good knowledge about Slovakiaiancanton wrote:Bratislava - Kúty - Brno is fine. Trenčín is an important town, so perhaps Komarno can disappear instead?
symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.Oneyed wrote:this is the question which I have in headiancanton wrote:there's nothing wrong with that, unless u want perfect symmetry.this is small map without any impassables, so I think perfect symmetry would be fine. what do you think?
or maybe I could do more crossroads - Žilina, Brno, Ústí n/Labem?
damned that he bin it...iancanton wrote: u can thank DiM's map for that!
ok. thanks.iancanton wrote: symmetry works reasonably well on this map. simply add Kúty and remove Komarno, following which u can clean up the graphics to advance to final forge. if, during beta, we discover that holding the capital bonuses is too easy (this is unlikely), then u can add the extra railways so that more towns can attack the capitals.
ian.
during beta, if the capitals are unpopular, then prepare to change back to +1 for 3 towns with capital.Oneyed wrote:I also changed bonus for Towns from +1 for 3 towns with capital to +1 for 4 towns with capital.
i don't know what happened to my colour for the past few days, but i'm blue again now!Oneyed wrote:btw, why you are not blue?
nice to be appreciated!Oneyed wrote:here are new versions of map. I did some little graphics edits and new railway connection. thanks to iancanton for big help.
ok.iancanton wrote: during beta, if the capitals are unpopular, then prepare to change back to +1 for 3 towns with capital.
thanksx-raider wrote:Development's looking good. I'm glad to see that Oneeyed is determined to make the best of this.
yes.x-raider wrote: 1. The stroke (or whatever it's called. sorry. edge?) on the region rectangles should be made heavier to fit in with the stroke/edges on the towns, railway, borders.
not sure what do you think here...x-raider wrote: 2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
yes.x-raider wrote: 3. I've been finding the capitals looking a bit too rough on the pixels... Maybe get rid of the stroke/edge?
This is what he means.Oneyed wrote:not sure what do you think here...x-raider wrote: 2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
Oneyed


on the borders were font bad visible, especialy on the small version so therefore I added outer glow there.x-raider wrote: 2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
Can we see a copy without the glow. You have the names elsewhere on the map without it and they are fine.Oneyed wrote:on the borders were font bad visible, especialy on the small version so therefore I added outer glow there.x-raider wrote: 2. Some of the names text on the map gets white on the outside when they spill over onto the background map... Are you aware of that?
Oneyed

?x-raider wrote:...
Reactionary thread coming soon...
I hope you reconsider. I want to play on this map....Oneyed wrote:at the firts I would say sorry to everybody who helped me with this map, to everybody who was interested and to everybody who like it.
I will not continue on any of my maps (maybe forever), I can not work where censorship is so important and I can not hear advices from somebody who ignore my and also I can not pray for stamp.
Oneyed
thanksnolefan5311 wrote:Thanks for the update Oneyed. We'll get you moved back to the Main Foundry Workshop. Welcome back.