Moderator: Cartographers

As you can see from the Tourney comments, it's very easy to make these kind of tiny mistakes which snowball (You thinking that my medals are for tourney organising rather than winners medals); so I think it just helps serve my point that even if the problems can be solved by paying a bit more attention to those things, it would be far easier if they were just made a trifle clearer?cairnswk wrote:As a tournie organiser who has accomplished over 30 and several general achievements, i would have thought you might have been a bit more organised in your timeliness.
Sorry for dragging it a bit off-topiccairnswk wrote:Now, back on topic.
The changes will be made to name tags and planes, but at a later date.
Mmm, my error and apologies.Leehar wrote:if that was at me, the only tournies I've ever run, was when official teamcc ones needed assistance.cairnswk wrote: I always thought that someone who could devote so much time to creating tournies, could at least also give the foundry sometime....but no this appears to not have been the case.
...

Leehar...providing input on a map is required before quenching, not after it...so i doubt commenting on over 200 maps that are in play will help anyone.Leehar wrote:As you can see from the Tourney comments, it's very easy to make these kind of tiny mistakes which snowball (You thinking that my medals are for tourney organising rather than winners medals); so I think it just helps serve my point that even if the problems can be solved by paying a bit more attention to those things, it would be far easier if they were just made a trifle clearer?cairnswk wrote:As a tournie organiser who has accomplished over 30 and several general achievements, i would have thought you might have been a bit more organised in your timeliness.
And I apologise for not popping into the other stages of the foundry, but the reality is that there are over 200 maps in play, many of which I still don't know very well and could provide input, that putting suggestions on ones that still haven't even come into play is sometimes beyond me.
I too am sorry we went down that road, but was quite peeved as you know at the timing of this.Sorry for dragging it a bit off-topiccairnswk wrote:Now, back on topic.
The changes will be made to name tags and planes, but at a later date.
Thanks for taking it under consideration, thats all I could've asked for!
Re the bridges...No. I have sometimes wanted to place things like that on my maps to clarify instructions, but have been told that providing what should be the obvious of normal style gameplay conditions re impassables, borders etc etc....players who are familiar with the initial game, are aware that bridges allow crossing of the impassable rivers, so it is a waste of time, which upon reflection is quite true. These are standard areas for this game and re-creating the wheel shouldn't have to occur.What did you think about my other comment on bridges, is it worth adding to the legend that they allow you to cross the impassable rivers?


jcarter1...thanks for bringing that to my attention...i placed a min of 4 reinforcements in the xml...but it should have only been 3....my error.jcarter1 wrote:Did not read through the whole topic, but why is it that every player in the game is suddenly getting +1 troop to deploy here:
http://www.conquerclub.com/game.php?game=12221679
Could not find anything about that in the descriptions on the map itself. (note that everyone is below 12 territories, but suddenly has 4 troops to deploy)


Still waiting for ian feedbackOneyed wrote:so bonus for Taranaki is still +2? I realy think that +1 is better for so small area.
Oneyed

I must say, that the first game I played on this map I was totally lost, and I had a lot of "WTF?" moments. But I'm on my fourth game now, and already I have it pretty much figured out. And that, actually, is very good for a complex map. No reasonable person would expect everything to be clear on the first attempt, but if it can be clear by your fourth then that is probably better than average.thenobodies80 wrote: Now, if a player takes the time to go to the browse maps page, study a bit the map and understand how it works before to start a game on it, issues like the planes wouldn't be issues. Then if that page is too hidden, and i can only agree about that, it's not a foundry or mapmaker fault.
Planes are not clear at glance, but I can't say they are so unclear. In real life, when someone buy a board game, some time is certainly spent on reading instructions and understand how the game works....no?![]()
I have the feeling that it's some time that players think maps should be ready to play without spend 10 mins at looking at the map.
I'm not referring to Leehar, I'm just speaking about a feeling I have each time I read on this forum that people spend zero time to read instructions. (e.g. when people ask to explain killer neutrals on maps)
I'm one of those who prefer to learn through experience as opposed to learning through poring over a map for ages. With that I obviously anticipate and acknowledge any errors I make are largely my fault;thenobodies80 wrote: Now, if a player takes the time to go to the browse maps page, study a bit the map and understand how it works before to start a game on it, issues like the planes wouldn't be issues. Then if that page is too hidden, and i can only agree about that, it's not a foundry or mapmaker fault.
Planes are not clear at glance, but I can't say they are so unclear. In real life, when someone buy a board game, some time is certainly spent on reading instructions and understand how the game works....no?![]()
I have the feeling that it's some time that players think maps should be ready to play without spend 10 mins at looking at the map.
In addition, when something is unclear, it would be nice to not point out the problem and click submit, but instead try to spend a minute and suggest a possible solution for it.
Beta stage is done to test maps and if something deosn't work find a solution for it....problems without a solution remain problems! So please, if there's something that is not clear or doesn't work for a player, i think it's courteous to try to give a suggestion so to help the mapmaker to fix the issue without have to try 1000 times before to fix it. Unfortunately we are not able to read into people mind and understand what they would like to see.
On the opposite, I agree with Leehar about the river between twizel and Mt. Cook . It can be easily redraw to make the border more clear....something like this could work imo:
Be aware, I'm not trying to argue with anyone here, just trying to explain to everyone that find a balance and a way to cooperate between mapmakers and players is the way to go.
Nobodies
no the difference is usually shown between see and rivers/lakes. Taupo is same solour as rivers.Leehar wrote:...Also, can I assume the difference in colours for some waterways, is to show the difference between rivers and lakes? (ie the TL portion vs Central Otago?)
Why is the lake in Taupo light blue then?
This whole area is quite congested in real life (RL)...lakes are real sizes, Lake Te Anau is the second largest lake in NZ after Lake Taupo (Wiki). ....and it was my aim to convey some of this congestion with the mountains etc...i think the borders and all are quite clear enough, and it is notated in the legend that mountains, rivers and lakes are impassable.And similar to that same mt.cook border issue, is the area around Te Anau/Milford/Doubtful & Winton a bit congested with regards to the lakes and borders?
Perhaps a more contrasting colour between the bonus and the water/lakes/mountains?
Basically, you can the lake doesn't extend that far to the mountains, so there's space for Milford & Te anau to border, but there's a little wobble between the lake and the mountains to bring doubt into perhaps Milford & Doubtful Sounds also perhaps connecting(the mountain also blends in a bit)
Then the lake takes a little jump and now Winton's border extends a bit letting it connect to Doubtful but not to Fiordland and of course it connects to Te anau which itself doesn't connect to Doubtful because of the impassable and squiggly line next to the 'T' in Te Anau.

I don't agree with you here, and many others wouldn't also.Leehar wrote:...the reality is that with over 200 maps around, it's also unreasonable to expect people to do that every time they play a game....

Dukasaur wrote:...
Minor issues:
I found myself confusing Picton with Nelson and Picton with Wellington a lot, and in particular whether the black plane is on Picton or Nelson, but there's not much to be done. It's a crowded area and it's just a matter of time to memorize the proper order that they go in.
done."Moutains" needs to be fixed, but I see you're on it already.
perhaps you too Dukasaur should know better that this should have been suggested in map developmentI think the black planes could be replaced with 2 different colours for north and south, but it's not really essential. Might make it clearer, but again if I can figure it out by my fourth attempt maybe no clarification is really required.
Will fix that...eventuallySome of the borders like Twizei and Mt. Cook took some squinting, but again, I've got them figured out now.

No, tiki are sacred areas.http://www.conquerclub.com/forum/viewto ... 0#p3780796...and plaees in those regions for specific reason.Oneyed wrote:I post this also in game chat:
Kaitaia is only airport with Tiki. is possible to change it to Whangarei? then maybe change bonus for Northland from +1 to +2 and leave bonuses for Taranaki and Gisborne as they are.
Oneyed

I did not spoke about moving Tiki. I spoke that only this Tiki has airport, which is big difference from Tikis´s view or airports´s view. I spoke about replacing airport.cairnswk wrote: No, tiki are sacred areas.http://www.conquerclub.com/forum/viewto ... 0#p3780796...and plaees in those regions for specific reason.
But i'd be happy to change down Gisborne and Taranaki to +1
Oneyed wrote:so bonus for Taranaki is still +2? I realy think that +1 is better for so small area.
agreed in both cases. do we want to reduce the neutral on the tiki for each of these bonuses from n4 to n3, as some compensation for reducing the bonus value from +2 to +1?thenobodies80 wrote:If we want to change taranaki to +1, we should change also gisborne imo.
i tend to agree here, though i haven't actually held any planes in my only game on this map so far, so i'm not speaking from experience. however, i initially thought that there were only 4 white planes and it took me several rounds to realise that those 4 white planes can be assaulted by queenstown, which also has a white plane. can the queenstown plane be made clearer by swapping the colour of southland with that of otago, which is very pale?ender516 wrote:I think that the planes flying into the territory names is quite clear enough.
leehar makes a completely valid point. we have too many maps to know by heart and we're sometimes forced to play one that's not of our choosing, whether through joining a random map game or by taking part in a clan war or tournament. while we can say that it's largely someone's own fault for mistaking the location of a plane (for example), the fact that someone has bothered to post in the map thread during beta is a positive development and he certainly ought not to have to use an exceedingly apologetic tone for fear of being roundly criticised. this is an issue that comes to light during the hurly-burly of actual play and cannot easily be forecast while the map is being made.cairnswk wrote:I don't agree with you here, and many others wouldn't also.Leehar wrote:So while you may be somewhat critical of someone not taking the time to go research a map before playing it, the reality is that with over 200 maps around, it's also unreasonable to expect people to do that every time they play a game.
iancanton wrote:Oneyed wrote:so bonus for Taranaki is still +2? I realy think that +1 is better for so small area.agreed in both cases. do we want to reduce the neutral on the tiki for each of these bonuses from n4 to n3, as some compensation for reducing the bonus value from +2 to +1?thenobodies80 wrote:If we want to change taranaki to +1, we should change also gisborne imo.
Ian, i will not change colours for territories as that i consider a major change.i tend to agree here, though i haven't actually held any planes in my only game on this map so far, so i'm not speaking from experience. however, i initially thought that there were only 4 white planes and it took me several rounds to realise that those 4 white planes can be assaulted by queenstown, which also has a white plane. can the queenstown plane be made clearer by swapping the colour of southland with that of otago, which is very pale?ender516 wrote:I think that the planes flying into the territory names is quite clear enough.
ian, i have to disagree with you here again.leehar makes a completely valid point. we have too many maps to know by heart and we're sometimes forced to play one that's not of our choosing, whether through joining a random map game or by taking part in a clan war or tournament. while we can say that it's largely someone's own fault for mistaking the location of a plane (for example), the fact that someone has bothered to post in the map thread during beta is a positive development and he certainly ought not to have to use an exceedingly apologetic tone for fear of being roundly criticised. this is an issue that comes to light during the hurly-burly of actual play and cannot easily be forecast while the map is being made.cairnswk wrote:I don't agree with you here, and many others wouldn't also.Leehar wrote:So while you may be somewhat critical of someone not taking the time to go research a map before playing it, the reality is that with over 200 maps around, it's also unreasonable to expect people to do that every time they play a game.
ian.



cairnswk wrote:Yes they may need moving....i think there are 4 that i count.Oneyed wrote:at the first I have queston about Tikis. some of them are airports, some of them not. this makes difference between them. a little...![]()
cairnswk, reaction on your reaction in game chat:cairnswk wrote:tikis on airport territories have been moved.Oneyed wrote:just what with difference between Tikis with airport and Tikis without airport?
i apologise Oneyed for saying that and not checkng first...Oneyed wrote:this is from page 5:
cairnswk wrote:Yes they may need moving....i think there are 4 that i count.Oneyed wrote:at the first I have queston about Tikis. some of them are airports, some of them not. this makes difference between them. a little...
cairnswk, reaction on your reaction in game chat:cairnswk wrote:tikis on airport territories have been moved.Oneyed wrote:just what with difference between Tikis with airport and Tikis without airport?
2013-01-23 11:25:14 - cairnswk: oneyed. airport on whangerei....that discussion took place in thread several weeks back when ian did the bonus adjustments for gameplay....no i am not moving it. end of story.
2013-01-23 11:33:01 - cairnswk: you too should take the benefit of actively participating in gameplay discussion when the map is in development.
Oneyed
from page 5 immediatley under map, and then nothing from you again until p16 about mountains.Oneyed wrote:hm, airport gameplay looks fine now....

yes, but there were no region with Tiki and airport together. you moved Tiki to Kaitara from Whangerei, but you did not moved airport from Kaitara...cairnswk wrote: i apologise Oneyed for saying that and not checkng first...
but you forget to add this....from page 5 immediatley under map, and then nothing from you again until p16 about mountains.Oneyed wrote:hm, airport gameplay looks fine now....