Moderator: Community Team

akabob2 wrote:looked at how at least 10 others where started so just went with what i saw,and they seem to be just like mine
have no idea if you play a game like classic esc, with multiple players if you have not, then give it a try in speed for 2-3 times and you will see
what i am talking about, to foe all these players which is the only thing you can do to keep them away doesn't make sense to just making it an option to play
that way or not. would it help with a list of players that would wish this or is it truly a waste of time to try.
agentcom wrote:akabob2 wrote:looked at how at least 10 others where started so just went with what i saw,and they seem to be just like mine
have no idea if you play a game like classic esc, with multiple players if you have not, then give it a try in speed for 2-3 times and you will see
what i am talking about, to foe all these players which is the only thing you can do to keep them away doesn't make sense to just making it an option to play
that way or not. would it help with a list of players that would wish this or is it truly a waste of time to try.
I have played those games, and I understand the frustration.
I don't think that relying on the bad players to notice a "no bonus" or "negative bonus" setting is a fruitful way to go.

betiko wrote:how about escalating bonuses that increase each time a trade is made?
each turn in would give +1 to each territory bonus... not sure it would be unballanced or not! but would surely bring in a new strategy.
Huegelkoenig wrote:betiko wrote:how about escalating bonuses that increase each time a trade is made?
each turn in would give +1 to each territory bonus... not sure it would be unballanced or not! but would surely bring in a new strategy.
1. this would be condradictive to the initial suggestion
2. I dont see this balancing out on most maps
3. Even if it could be balanced: In escalating games, you dont want to balance out those escalating spoils! if you want a balanced gameplay, just play "no spoils" or "Flat rate"
