Moderator: Cartographers

No offense to koontz, but you are not the only one who feels this wayManBungalow wrote:Okay, sure.
Nevermind.
Keep at it, koontz!
Just my opinion.
This is an early draft but someone wanted to see if it could be worked on again. I did so and after a few others posted how they liked them I ran a poll. The poll was run for 2 weeks and was very close in the end

Could you send the .xcf to manbungalow@yahoo.co.uk and I'll try to demonstrate what I'm thinking ?koontz1973 wrote:What I also said to ManB also was that I would be willing to look again at the rocks if he went and found something that he thought was better. So, even though I said no to him, I also said yes as well.
ManB, I am sorry but I will not send you my xcf files. You are more than welcome to describe, post a picture, jump up and down screaming, send smoke signals or any other form of communication.ManBungalow wrote:Could you send the .xcf to manbungalow@yahoo.co.uk and I'll try to demonstrate what I'm thinking ?koontz1973 wrote:What I also said to ManB also was that I would be willing to look again at the rocks if he went and found something that he thought was better. So, even though I said no to him, I also said yes as well.
You don't have to, of course.



nolefan5311 wrote:I've attached the updated XML in this thread, with the correct code for the collection bonuses. I will post another updated copy once a decision has been made on how to name the collections. Think we can get this one in play soon?
http://www.fileden.com/files/2012/5/13/ ... 016Feb.xml
The above URL has also been edited into the post on the XML Check Thread.


What part of the graphics do you mean? Let me know what part you feel needs looking into and I will get it sorted.Armandolas wrote:Gameplay looks pretty cool indeed.
But how does this have the Graphics Stamp on It??????

Looks like the walls will have to go the way before. Will get them changed.Armandolas wrote:Well i dont even know where to start, but i will try
First, the main Grey surrounding area, work on it. Use a different texture, play around with it to see what u can get from it. Also make it a bit darker, and the letters a bit lighter(A to N), so the map gets a bit more contrast and gets easier to the eye
Top down wooden roof. Perfectly fine and it needs to show the numbers off as well so these will stay as is.Second, Slve entrances. It took me a few days to try to understand what the hell is that(without reading the legend)
It looks a bit of cardbox rippen apart...do something like a bridge ,gate or something that can be easier to identify as an entrance of
something
Icons will stay as is as well. These where gone over in great detail. remember, they have to be different ebough from each other, hold an army number on top and be colour blind friendly.Then the icons, like medusa rings etc...i can say u can find some stuff prettier than that The prometheus in the center, make it more beautifull and proeminent
Legend font, will look at the bolded version but size is a key factor here. I have very little room on the small map. Will have a look at it and see what can be done. No promises though.Finally The legend. That font has a bold version?if so try it out. Letters are to thin, and in that orange background they tend to fade a bit
Will work on the walls today, should still have the old file for that.Thats it, hope it helps
Cheers




I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.koontz1973 wrote:No, checked the cords before posting.
It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.

I just cannot seem to please anyone lately.Gilligan wrote:I like the other version much better. The massive blocks of grey on the left and right hand sides just looks weird to me. When I hear "maze of death" I don't expect it to be so neat.koontz1973 wrote:No, checked the cords before posting.
It is cleaner, but not as fluid. More of a man made place than something that has been carved out by natural forces. More man than other world.

Never liked playing these types of maps (Feudals etc). Over five thousand games, less than 100 have been played on these types of maps.nolefan5311 wrote:Why would you never play it?


